Stellaris

Stellaris

!Glavius's Ultimate AI - Real Space: New Frontiers Patch
40 Kommentare
NoShotz  [Autor] 24. Aug. 2020 um 20:13 
No clue, but it isn't up to date if it is.
Alfarr, the Lion 24. Aug. 2020 um 16:15 
Is this patch still needed?
NoShotz  [Autor] 2. Juli 2019 um 20:41 
I remember seeing a disclaimer in one of the files around may 28th saying something about the new system, may want to ask about it on glavius's page.
Angelic Burrito 2. Juli 2019 um 19:59 
That would be way more compatible if it works like defines modding. I haven't heard of glavius doing that, though :/
I indexed all the files containing "planet" in GAI's /common/ (I didn't scan every line though) and the only files I found that seemed relevant were "...triggers_buildings_ai.txt" and "00_colony_types.txt"
I'll maybe keep looking. Cause until next patch, ultimate ai still works :cozybethesda:
NoShotz  [Autor] 2. Juli 2019 um 19:23 
I just don't know how to apply the planet flag to planets that have specific modifiers, or just adding it in general.
NoShotz  [Autor] 2. Juli 2019 um 19:22 
The reason it would be more compatible is that you wouldn't have to touch any of glavius's files, and it shouldn't need updates unless more modifiers are added to new frontiers.
NoShotz  [Autor] 2. Juli 2019 um 19:21 
Here's what i'm talking about

districts_good_energy = {
planet = {
OR = {
has_modifier = hazardous_weather
has_modifier = divine_algorithm
has_modifier = energy_relic
has_modifier = gas_rich_planet_fo_realz
has_planet_flag = buildings_good_energy
}
}
}

You should just have to apply the good energy planet flag to the planets that have the relevant modifiers, it would also be more compatible with other mods afaik.
Angelic Burrito 2. Juli 2019 um 19:12 
Edit: That's what *he* did with the vanilla modifiers.
And sorry for making the messages appear out of order oops
NoShotz  [Autor] 2. Juli 2019 um 19:11 
That may be what I did then, but glavius changed how you are suposed to do it.
Angelic Burrito 2. Juli 2019 um 19:09 
I think you just copy the same "has_modifier = ..." to the new locations, wouldn't you?
That's what you did with the vanilla modifiers
NoShotz  [Autor] 2. Juli 2019 um 19:09 
nah, glavius made a easy way to add modifiers to the list, I just don't know how.
Angelic Burrito 2. Juli 2019 um 19:07 
I've updated this patch so that it works with the current version of Ultimate AI: https://drive.google.com/open?id=1S6-CIeqUByhW-U3DnzUCvADJCV3ahO5G
However , it's still not updated to the current version of New Frontiers. But at least it'll work again with the old modifiers.
NoShotz  [Autor] 2. Juli 2019 um 19:07 
I understand what I have to do, I just don't know how to do it. Glavius added flags for good energy ect, and you would just have to apply those to the planet types that are good for that, but idk how to do that.
Angelic Burrito 2. Juli 2019 um 19:04 
@NoShotz I believe I found where Glavius moved his checks for these good resource triggers. In "00_scripted_triggers_buildings_ai.txt" and about 1/4 the way down the file there are entries called "districts_good_energy", etc.
I couldn't find anything for research modifiers so I believe he removed them.
NoShotz  [Autor] 13. Juni 2019 um 7:07 
The way glavius is doing the stuff with modifiers changed, and i'm not 100% sure how to set it up the new way, so it will take time to update.
shuulleech 13. Juni 2019 um 3:15 
Can you please update the mod? thaks!
Pronautica 9. Juni 2019 um 18:04 
will we be getting an update?
CrazyZombie 5. Juni 2019 um 18:02 
Yup, definitely needs an update.
Cyber Warlord 23. Mai 2019 um 13:28 
Needs a update.
Greyscale 8. Mai 2019 um 4:08 
It likely half works, new frontier planets are missing.
tmonahan23 21. Apr. 2019 um 14:22 
I think this mod needs to be updated since Frontier has added new sub planets etc
pinkguy 4. Apr. 2019 um 11:39 
I doubt it. It most certainly needs a patch.
Lord_Devi 3. Apr. 2019 um 14:17 
Has anyone confirmed if this still works fine?
CrazyZombie 28. März 2019 um 5:54 
@NoShotz will it work with all the updates since 11.02?
Black Heaven 20. März 2019 um 12:58 
is it okay for 2.2.6?
jweller12 18. März 2019 um 21:22 
2.2.6?
Erhes 15. März 2019 um 5:07 
update pls <3
FuZz 11. März 2019 um 19:31 
Can't wait for this to be updated, and thanks for making this patch in the first place :)
禁地 9. März 2019 um 1:10 
is it okay for 2.2.5 version?
Black Heaven 11. Feb. 2019 um 14:11 
= )
Black Heaven 11. Feb. 2019 um 9:04 
= (
Triple M 8. Feb. 2019 um 15:42 
ok, thanks
NoShotz  [Autor] 8. Feb. 2019 um 15:38 
I'll try to update this mod this weekend, though there shouldn't be many issues currently.
Triple M 8. Feb. 2019 um 15:02 
will this work in 2.2.4
Black Heaven 7. Feb. 2019 um 23:33 
is it okay for 2.2.4 version?
jowe01 1. Jan. 2019 um 14:28 
Thank you!
NoShotz  [Autor] 1. Jan. 2019 um 12:10 
It should,i'm pretty sure those two files between the two versions are the same.
jowe01 1. Jan. 2019 um 5:37 
Great.
Does this mod also work with the „test“ version of Glavius mod ? (that is the one which builds on the rolling beta)
NoShotz  [Autor] 29. Dez. 2018 um 17:03 
It should work out of the box once the real space max compatibility version is out, as this only changes glavius files to add the new frontier modifiers to the list of good mineral, energy, food and research modifiers.
Kepos 29. Dez. 2018 um 16:31 
Cool, thx! As soon Compatibility Version is ready, I'll test it. :KSmiley: