Stellaris

Stellaris

(-United Sci-Fi Races: Robots-)
289 Comments
y1224y1 25 Oct, 2024 @ 9:11pm 
And when the original author wants to update this mod, he can use what is in the mod I posted.

I am endlessly waiting for the original author.ㅠㅠ
y1224y1 24 Oct, 2024 @ 6:28am 
https://sp.zhabite.com/workshop/filedetails/?id=3353956962

3.12 patch

https://sp.zhabite.com/sharedfiles/filedetails/?id=1928831043
https://sp.zhabite.com/sharedfiles/filedetails/?id=3244416529

This mode was created to properly output machine portraits and attributes that are not normally output from this link.
YutaniWakazashi 31 May, 2024 @ 12:44pm 
@Victor check out Dispey's patch!
Victor 29 May, 2024 @ 9:21am 
Make update, please. It doesn't work.
01A3-91C-2789B11F "Vala" 18 May, 2024 @ 9:49am 
The machine borg and organic borg are considered the same portait and I cant use both while using the driven assimilator civic
olealex 17 May, 2024 @ 12:39am 
@Dispeys it does not work for me :(
Dispesys 12 May, 2024 @ 3:43pm 
Sjru 🐲 12 May, 2024 @ 3:42pm 
Update?
YutaniWakazashi 10 May, 2024 @ 8:06pm 
I hope this mod isn't dead now, I've loved it a lot!
Dispesys 18 Nov, 2023 @ 9:26am 
update please to 3.10
JadeBlood815 8 Jul, 2023 @ 5:40am 
Sorry, but I have vanilla machine portrait duplicating issue when I select species portraits, since current stellaris version.
Fugasas  [author] 2 Jun, 2023 @ 9:21pm 
@Azzarrel, I hear first time that portrait somehow related to FPS drops. It is simple animated picture ..., thus it is actually either game bug or your local issue related to fleet management but not leader picture.
Azzarrel 2 Jun, 2023 @ 12:30pm 
Hi. I get massive FPS drops when selecting fleet with a leader from your mod (using Mass Effect Geth). 2 Fleets + Leaders brings down FPS to single FPS count. Other mods (like Elves of Stellaris) and Vanilla don't seem to have this problem. Any fix?

Can hire ground troops as Gestalt Conciousnes quite fine btw.
Fugasas  [author] 25 May, 2023 @ 9:50pm 
@Gubernator, based on what you said there is some kind conflict with another mod.
Gubernator 25 May, 2023 @ 5:07am 
I disabled only this mod and the hiring of troops started. I don't know if this is a consequence of the conflict of the current submode and some other mods for portraits or skills, but I just informed you in case the reason is in the submode, and not a conflict of mods (since I'm not a programmer, I don't really understand the code)
Fugasas  [author] 24 May, 2023 @ 9:48am 
@Gubernator, nope. Just checked everything is fine. Naming can be broken due to namelists, but mod does not prevent hiring new troops. I have just done this without issues. Please check your other mods that may affect armies. This mod does not alter armies.
Gubernator 24 May, 2023 @ 12:18am 
Hi, unfortunately, the mod breaks the possibility of hiring ground troops from machine empires
Fugasas  [author] 21 May, 2023 @ 2:43am 
@ChaosLemon, I have checked. Everything is fine.Please check what you use Machine section or other section for biological species.
Version ID update, no changes.
ChaosLemon 12 May, 2023 @ 12:27pm 
It's bugged atm and won't work with the council screen in the newest update
Fugasas  [author] 15 Mar, 2023 @ 11:01am 
Sorry, but no new species are planned at the moment.
Sgt.Latrine 15 Mar, 2023 @ 12:13am 
can you add the Star Wars Command droids or other CIS droids?
Muncible 4 Jan, 2023 @ 4:59pm 
Love the selection. Can I ask if its possible to add Hyperion's Loader Bots from Borderlands?
That Random Alien 20 Dec, 2022 @ 10:26pm 
@Fugasas I see. Well, nonetheless I kinda found a fix to the issue by editing a trait that grants 200% habitability and just give it to the lads, haha. But yeah, it seems like species in the section robotic have a habitability issue, since they are given machine traits but don't function like biological species with habitability.
Fugasas  [author] 20 Dec, 2022 @ 6:24am 
@That Random Alien, you should select species from section Machines. If you do not, they use robotic pictures as for biological species,
That Random Alien 18 Dec, 2022 @ 10:33pm 
@Fugasas Oh, nah it's actually with one of the custom empires I made with a portrait from the Robotic portrait section, and that's the issue I'm having. They're only getting a +30% habitability from their homeworld, but everything else is 0%. Since they aren't Machine Intelligence, they don't get the Machine trait that gives them habitability, and they don't get a planetary preference. Hope that makes sense, but ask if you need me to clarify anything.
Fugasas  [author] 18 Dec, 2022 @ 10:26pm 
@That Random Alien, random spawning is turned off. In order to spawn them you need to create them as empire.
That Random Alien 18 Dec, 2022 @ 7:44pm 
Sooo, I'm not sure if this is just something on my end, but for some reason the portraits in the "Robotic" section of portraits aren't spawning with any habitability preference trait. In the absence of having the Machine trait that adds 200% habitability, the robo dudes in this section have their homeworlds at low habitability, and same goes for every other planet.
Grendain 3 Dec, 2022 @ 3:52am 
:bwl_fruit::rejuvenator::techs:
Fugasas  [author] 3 Dec, 2022 @ 3:51am 
updated to 3.6. Also added showing of new toxoid robot.
Grendain 16 Nov, 2022 @ 9:57am 
Fugasas@ Sad Bug = Mod remove Toxoid Robot from Machines portraits and when i pick the Machine specie. There a strange sound like TRRRRRR
Fugasas  [author] 12 Jul, 2022 @ 11:06am 
@Belgian, this mod is not related to necrophages.
Belgian 12 Jul, 2022 @ 8:59am 
I have an issue when you have United Sci-Fi Races: Robots and United Sci-Fi Races: species and you play as an necrophage you cannot convert pops through the chamber of elevation.
That Random Alien 29 Jun, 2022 @ 5:35pm 
I managed to get it fixed! Here's the patch! https://sp.zhabite.com/sharedfiles/filedetails/?id=2814678417
Fugasas  [author] 22 Jun, 2022 @ 12:05pm 
@Tinfoot, check if you activate main mod. Also disable any other machine mods that may alter this section of species.
@That Random Alien, I can assume that this mod changes machine section and cause issue.
Tinfoot 22 Jun, 2022 @ 10:18am 
Machine portraits aren't showing up and I'm not using the Polynian mod
That Random Alien 29 May, 2022 @ 8:05pm 
Hey there, mate! So, it seems like this mod right here, https://sp.zhabite.com/sharedfiles/filedetails/?id=2781270015 is interfering with this mod and making it so all the custom species added from this mod aren't showing up, and instead only having the vanilla and Polynian races appear.

I've been looking through the files and trying to make a patch to fix the issue, but I'm having a hard time identifying the issue. So far, after a bit of hard work, I've managed to put Polynian and races from this mod together, and while the custom races from different games are there(Like the selection box and such) the races themselves aren't appearing, instead taking on the appearance of whatever species was previously selected. Any idea what could be causing this?
hypersot 22 May, 2022 @ 1:26pm 
@Fugasas,
just checked and it works beautifully, thanks!
Fugasas  [author] 22 May, 2022 @ 11:13am 
@hypersot, thanks for noticing. I have added aquatic and necro machine species. They will be shown if proper game DLC is owned.
hypersot 20 May, 2022 @ 12:33pm 
As far as I understand, this replaces the game's 'Machine' section for portraits, correct?

There is one portrait I really liked from the original which looked like a mechanical spider (it disappears only when I load this mod). Would it be too much work to add it back?

Thanks
Fugasas  [author] 18 May, 2021 @ 10:03am 
you can use game robots for this. No plans to add new species.
sailormarsfan1701 16 May, 2021 @ 12:20am 
any chances of adding g1 autobots and decepticons or at least their war/fall of cybertron dark spark game portraits plus name list
Fugasas  [author] 24 Apr, 2021 @ 9:55am 
Fantasy robots added: robotic 2 races
Fugasas  [author] 24 Apr, 2021 @ 9:53am 
@thorium, you can play these via Sci-Fi united races.
thorium 2 Jan, 2021 @ 11:58am 
can you make a sci-fi hive mind mod with races like the flood,the infested, and the aperoids
Fugasas  [author] 22 Nov, 2020 @ 11:02am 
@Morvran_, no, this is not implemented.
Morvran_ 21 Nov, 2020 @ 9:38am 
When changing the portrait of a robot in-game. Is there a way to select these? At the moment I can only see the vanilla robots
Fugasas  [author] 6 Nov, 2020 @ 12:59pm 
@TemporaryTeMp3R, I see your messages, pls stop repeating. I believe this is your local issue and I cannot help you.
TemporaryTeMp3R 5 Nov, 2020 @ 6:52pm 
The terminator still doesn't work. I'm still having trouble. I don't see it in machines.
Phantom Snake 5 Nov, 2020 @ 4:40pm 
Suggestion: the Machines from The Matrix