Stellaris

Stellaris

(-United Sci-Fi Races: Robots-)
289 kommentarer
y1224y1 25. okt. 2024 kl. 21:11 
And when the original author wants to update this mod, he can use what is in the mod I posted.

I am endlessly waiting for the original author.ㅠㅠ
y1224y1 24. okt. 2024 kl. 6:28 
https://sp.zhabite.com/workshop/filedetails/?id=3353956962

3.12 patch

https://sp.zhabite.com/sharedfiles/filedetails/?id=1928831043
https://sp.zhabite.com/sharedfiles/filedetails/?id=3244416529

This mode was created to properly output machine portraits and attributes that are not normally output from this link.
YutaniWakazashi 31. maj 2024 kl. 12:44 
@Victor check out Dispey's patch!
Victor 29. maj 2024 kl. 9:21 
Make update, please. It doesn't work.
01A3-91C-2789B11F "Vala" 18. maj 2024 kl. 9:49 
The machine borg and organic borg are considered the same portait and I cant use both while using the driven assimilator civic
olealex 17. maj 2024 kl. 0:39 
@Dispeys it does not work for me :(
Dispesys 12. maj 2024 kl. 15:43 
Sjru 🐲 12. maj 2024 kl. 15:42 
Update?
YutaniWakazashi 10. maj 2024 kl. 20:06 
I hope this mod isn't dead now, I've loved it a lot!
Dispesys 18. nov. 2023 kl. 9:26 
update please to 3.10
JadeBlood815 8. juli 2023 kl. 5:40 
Sorry, but I have vanilla machine portrait duplicating issue when I select species portraits, since current stellaris version.
Fugasas  [ophavsmand] 2. juni 2023 kl. 21:21 
@Azzarrel, I hear first time that portrait somehow related to FPS drops. It is simple animated picture ..., thus it is actually either game bug or your local issue related to fleet management but not leader picture.
Azzarrel 2. juni 2023 kl. 12:30 
Hi. I get massive FPS drops when selecting fleet with a leader from your mod (using Mass Effect Geth). 2 Fleets + Leaders brings down FPS to single FPS count. Other mods (like Elves of Stellaris) and Vanilla don't seem to have this problem. Any fix?

Can hire ground troops as Gestalt Conciousnes quite fine btw.
Fugasas  [ophavsmand] 25. maj 2023 kl. 21:50 
@Gubernator, based on what you said there is some kind conflict with another mod.
Gubernator 25. maj 2023 kl. 5:07 
I disabled only this mod and the hiring of troops started. I don't know if this is a consequence of the conflict of the current submode and some other mods for portraits or skills, but I just informed you in case the reason is in the submode, and not a conflict of mods (since I'm not a programmer, I don't really understand the code)
Fugasas  [ophavsmand] 24. maj 2023 kl. 9:48 
@Gubernator, nope. Just checked everything is fine. Naming can be broken due to namelists, but mod does not prevent hiring new troops. I have just done this without issues. Please check your other mods that may affect armies. This mod does not alter armies.
Gubernator 24. maj 2023 kl. 0:18 
Hi, unfortunately, the mod breaks the possibility of hiring ground troops from machine empires
Fugasas  [ophavsmand] 21. maj 2023 kl. 2:43 
@ChaosLemon, I have checked. Everything is fine.Please check what you use Machine section or other section for biological species.
Version ID update, no changes.
ChaosLemon 12. maj 2023 kl. 12:27 
It's bugged atm and won't work with the council screen in the newest update
Fugasas  [ophavsmand] 15. mar. 2023 kl. 11:01 
Sorry, but no new species are planned at the moment.
Sgt.Latrine 15. mar. 2023 kl. 0:13 
can you add the Star Wars Command droids or other CIS droids?
Muncible 4. jan. 2023 kl. 16:59 
Love the selection. Can I ask if its possible to add Hyperion's Loader Bots from Borderlands?
That Random Alien 20. dec. 2022 kl. 22:26 
@Fugasas I see. Well, nonetheless I kinda found a fix to the issue by editing a trait that grants 200% habitability and just give it to the lads, haha. But yeah, it seems like species in the section robotic have a habitability issue, since they are given machine traits but don't function like biological species with habitability.
Fugasas  [ophavsmand] 20. dec. 2022 kl. 6:24 
@That Random Alien, you should select species from section Machines. If you do not, they use robotic pictures as for biological species,
That Random Alien 18. dec. 2022 kl. 22:33 
@Fugasas Oh, nah it's actually with one of the custom empires I made with a portrait from the Robotic portrait section, and that's the issue I'm having. They're only getting a +30% habitability from their homeworld, but everything else is 0%. Since they aren't Machine Intelligence, they don't get the Machine trait that gives them habitability, and they don't get a planetary preference. Hope that makes sense, but ask if you need me to clarify anything.
Fugasas  [ophavsmand] 18. dec. 2022 kl. 22:26 
@That Random Alien, random spawning is turned off. In order to spawn them you need to create them as empire.
That Random Alien 18. dec. 2022 kl. 19:44 
Sooo, I'm not sure if this is just something on my end, but for some reason the portraits in the "Robotic" section of portraits aren't spawning with any habitability preference trait. In the absence of having the Machine trait that adds 200% habitability, the robo dudes in this section have their homeworlds at low habitability, and same goes for every other planet.
Grendain 3. dec. 2022 kl. 3:52 
:bwl_fruit::rejuvenator::techs:
Fugasas  [ophavsmand] 3. dec. 2022 kl. 3:51 
updated to 3.6. Also added showing of new toxoid robot.
Grendain 16. nov. 2022 kl. 9:57 
Fugasas@ Sad Bug = Mod remove Toxoid Robot from Machines portraits and when i pick the Machine specie. There a strange sound like TRRRRRR
Fugasas  [ophavsmand] 12. juli 2022 kl. 11:06 
@Belgian, this mod is not related to necrophages.
Belgian 12. juli 2022 kl. 8:59 
I have an issue when you have United Sci-Fi Races: Robots and United Sci-Fi Races: species and you play as an necrophage you cannot convert pops through the chamber of elevation.
That Random Alien 29. juni 2022 kl. 17:35 
I managed to get it fixed! Here's the patch! https://sp.zhabite.com/sharedfiles/filedetails/?id=2814678417
Fugasas  [ophavsmand] 22. juni 2022 kl. 12:05 
@Tinfoot, check if you activate main mod. Also disable any other machine mods that may alter this section of species.
@That Random Alien, I can assume that this mod changes machine section and cause issue.
Tinfoot 22. juni 2022 kl. 10:18 
Machine portraits aren't showing up and I'm not using the Polynian mod
That Random Alien 29. maj 2022 kl. 20:05 
Hey there, mate! So, it seems like this mod right here, https://sp.zhabite.com/sharedfiles/filedetails/?id=2781270015 is interfering with this mod and making it so all the custom species added from this mod aren't showing up, and instead only having the vanilla and Polynian races appear.

I've been looking through the files and trying to make a patch to fix the issue, but I'm having a hard time identifying the issue. So far, after a bit of hard work, I've managed to put Polynian and races from this mod together, and while the custom races from different games are there(Like the selection box and such) the races themselves aren't appearing, instead taking on the appearance of whatever species was previously selected. Any idea what could be causing this?
hypersot 22. maj 2022 kl. 13:26 
@Fugasas,
just checked and it works beautifully, thanks!
Fugasas  [ophavsmand] 22. maj 2022 kl. 11:13 
@hypersot, thanks for noticing. I have added aquatic and necro machine species. They will be shown if proper game DLC is owned.
hypersot 20. maj 2022 kl. 12:33 
As far as I understand, this replaces the game's 'Machine' section for portraits, correct?

There is one portrait I really liked from the original which looked like a mechanical spider (it disappears only when I load this mod). Would it be too much work to add it back?

Thanks
Fugasas  [ophavsmand] 18. maj 2021 kl. 10:03 
you can use game robots for this. No plans to add new species.
sailormarsfan1701 16. maj 2021 kl. 0:20 
any chances of adding g1 autobots and decepticons or at least their war/fall of cybertron dark spark game portraits plus name list
Fugasas  [ophavsmand] 24. apr. 2021 kl. 9:55 
Fantasy robots added: robotic 2 races
Fugasas  [ophavsmand] 24. apr. 2021 kl. 9:53 
@thorium, you can play these via Sci-Fi united races.
thorium 2. jan. 2021 kl. 11:58 
can you make a sci-fi hive mind mod with races like the flood,the infested, and the aperoids
Fugasas  [ophavsmand] 22. nov. 2020 kl. 11:02 
@Morvran_, no, this is not implemented.
Morvran_ 21. nov. 2020 kl. 9:38 
When changing the portrait of a robot in-game. Is there a way to select these? At the moment I can only see the vanilla robots
Fugasas  [ophavsmand] 6. nov. 2020 kl. 12:59 
@TemporaryTeMp3R, I see your messages, pls stop repeating. I believe this is your local issue and I cannot help you.
TemporaryTeMp3R 5. nov. 2020 kl. 18:52 
The terminator still doesn't work. I'm still having trouble. I don't see it in machines.
Phantom Snake 5. nov. 2020 kl. 16:40 
Suggestion: the Machines from The Matrix