Stellaris

Stellaris

47 ratings
(-United Sci-Fi Races-) 3.12 Compatibility
   
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742.727 KB
11 May, 2024 @ 9:05am
24 Jun, 2024 @ 10:59am
9 Change Notes ( view )

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(-United Sci-Fi Races-) 3.12 Compatibility

Description
This is a compatibility patch for (-United Sci-Fi Races-) to work with Stellaris 3.12.1. This incorporates the new portrait categories /sets and nothing else. No functionality is changes I only modified it so you could create species using these portraits like in previous versions.

The original (-United Sci-Fi Races-) mod https://sp.zhabite.com/sharedfiles/filedetails/?id=814332008 is required for this to do anything.
54 Comments
tilarium 16 Dec, 2024 @ 4:10am 
There were no chances with races between 3.13 and 3.14 that I am aware of and so it shouldn't need an update. What did you find broken?
IMMORTAL 16 Dec, 2024 @ 1:03am 
3.14 update please
YutaniWakazashi 31 Oct, 2024 @ 6:11pm 
Just started a new game, seems to be running well so far. Will post if any issues arise.
YutaniWakazashi 28 Oct, 2024 @ 4:39pm 
The patch notes of the update said that cybernetic rulers will have their portraits show the cyborg trait. Is that going to affect this?
tilarium 9 Sep, 2024 @ 7:05pm 
It shouldn't, but the only way to know for sure is to give it a run when the patch drops.
YutaniWakazashi 9 Sep, 2024 @ 6:11pm 
I am going to assume this upcoming update shouldn't affect this?
YutaniWakazashi 8 Sep, 2024 @ 2:47pm 
I am assuming the upcoming update shouldn't touch this mod?
Cathelia Samicora 10 Aug, 2024 @ 5:28am 
@Lando
Then, you must change the detail of your "ur_machine_set" in the file "ur_portrait_sets.txt", by doing the similar thing -- delete those that already exists in vanilla game, for example:
sd_hum_robot, sd_mam_robot, sd_rep_robot ... and so on.
ONLY by doing all these things above, can you no longer incorrectly overwrite the vanilla file.
And what's more, ONLY by doing all these things above, can you make machine portraits in this mod BE ABLE TO play as Non-Gestalt empires.
Cathelia Samicora 10 Aug, 2024 @ 5:27am 
@Lando
Firstly, thank you for this fix patch.
However, there is a mistake in "portrait_categories" folder. We should NOT overwrite the official file "00_portrait_categories.txt" when adding new portraits in this 3.12 version. Version 3.12 will automatically makes different portrait_categories to become compatible with each other EVEN when they are using the same category name. Thus you should change the file name "00_portrait_categories.txt" in this patch into other prefix names such as "ur_portrait_categories.txt", and DELETE any portrait ID which already exists in vanilla game.
For example: humanoids section should be deleted, but machines section should be kept. And from mammalians to synthetics should be all deleted.