Garry's Mod

Garry's Mod

MR's Optimized Tazer [original by realrbn]
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Uppdatering: 18 jul, 2019 @ 13:27

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Uppdatering: 24 aug, 2016 @ 9:41

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Uppdatering: 13 maj, 2016 @ 19:12

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Uppdatering: 5 maj, 2016 @ 9:05

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Uppdatering: 4 maj, 2016 @ 21:08

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Uppdatering: 30 mar, 2016 @ 18:23

Improved the 'already tazed' security.

Uppdatering: 30 mar, 2016 @ 13:40

Now CPs cannot taze other CPs.

Uppdatering: 30 mar, 2016 @ 12:24

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Uppdatering: 30 mar, 2016 @ 11:18

Uppdatering: 30 mar, 2016 @ 11:13

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.