Garry's Mod
MR's Optimized Tazer [original by realrbn]
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Обновление: 18 юли 2019 в 13:27

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Обновление: 24 авг. 2016 в 9:41

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Обновление: 13 май 2016 в 19:12

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Обновление: 5 май 2016 в 9:05

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Обновление: 4 май 2016 в 21:08

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Обновление: 30 март 2016 в 18:23

Improved the 'already tazed' security.

Обновление: 30 март 2016 в 13:40

Now CPs cannot taze other CPs.

Обновление: 30 март 2016 в 12:24

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Обновление: 30 март 2016 в 11:18

Обновление: 30 март 2016 в 11:13

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.