Garry's Mod

Garry's Mod

Tazer Optimisé de MR [original par realrbn]
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Mis à jour le : 18 juil. 2019 à 13h27

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Mis à jour le : 24 aout 2016 à 9h41

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Mis à jour le : 13 mai 2016 à 19h12

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Mis à jour le : 5 mai 2016 à 9h05

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Mis à jour le : 4 mai 2016 à 21h08

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Mis à jour le : 30 mars 2016 à 18h23

Improved the 'already tazed' security.

Mis à jour le : 30 mars 2016 à 13h40

Now CPs cannot taze other CPs.

Mis à jour le : 30 mars 2016 à 12h24

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Mis à jour le : 30 mars 2016 à 11h18

Mis à jour le : 30 mars 2016 à 11h13

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.