Garry's Mod

Garry's Mod

MR's Optimized Tazer [original by realrbn]
Näytetään 1–10 / 17
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Päivitys: 18.7.2019 klo 13.27

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Päivitys: 24.8.2016 klo 9.41

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Päivitys: 13.5.2016 klo 19.12

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Päivitys: 5.5.2016 klo 9.05

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Päivitys: 4.5.2016 klo 21.08

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Päivitys: 30.3.2016 klo 18.23

Improved the 'already tazed' security.

Päivitys: 30.3.2016 klo 13.40

Now CPs cannot taze other CPs.

Päivitys: 30.3.2016 klo 12.24

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Päivitys: 30.3.2016 klo 11.18

Päivitys: 30.3.2016 klo 11.13

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.