Garry's Mod

Garry's Mod

MR's Optimized Tazer [original by realrbn]
Showing 1-10 of 17 entries
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Update: 18 Jul, 2019 @ 1:27pm

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Update: 24 Aug, 2016 @ 9:41am

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Update: 13 May, 2016 @ 7:12pm

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Update: 5 May, 2016 @ 9:05am

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Update: 4 May, 2016 @ 9:08pm

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Update: 30 Mar, 2016 @ 6:23pm

Improved the 'already tazed' security.

Update: 30 Mar, 2016 @ 1:40pm

Now CPs cannot taze other CPs.

Update: 30 Mar, 2016 @ 12:24pm

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Update: 30 Mar, 2016 @ 11:18am

Update: 30 Mar, 2016 @ 11:13am

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.