Garry's Mod

Garry's Mod

MR's Optimized Tazer [original by realrbn]
Zobrazeno 1–10 z 17 položek
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Aktualizace: 18. čvc. 2019 v 13.27

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Aktualizace: 24. srp. 2016 v 9.41

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Aktualizace: 13. kvě. 2016 v 19.12

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Aktualizace: 5. kvě. 2016 v 9.05

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Aktualizace: 4. kvě. 2016 v 21.08

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Aktualizace: 30. bře. 2016 v 18.23

Improved the 'already tazed' security.

Aktualizace: 30. bře. 2016 v 13.40

Now CPs cannot taze other CPs.

Aktualizace: 30. bře. 2016 v 12.24

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Aktualizace: 30. bře. 2016 v 11.18

Aktualizace: 30. bře. 2016 v 11.13

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.