Garry's Mod
MR's Optimized Tazer [original by realrbn]
Mostrando 1-10 de 17 aportaciones
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Actualización: 18 JUL 2019 a las 1:27 p. m.

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Actualización: 24 AGO 2016 a las 9:41 a. m.

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Actualización: 13 MAY 2016 a las 7:12 p. m.

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Actualización: 5 MAY 2016 a las 9:05 a. m.

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Actualización: 4 MAY 2016 a las 9:08 p. m.

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Actualización: 30 MAR 2016 a las 6:23 p. m.

Improved the 'already tazed' security.

Actualización: 30 MAR 2016 a las 1:40 p. m.

Now CPs cannot taze other CPs.

Actualización: 30 MAR 2016 a las 12:24 p. m.

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Actualización: 30 MAR 2016 a las 11:18 a. m.

Actualización: 30 MAR 2016 a las 11:13 a. m.

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.