Garry's Mod
MR's Optimized Tazer [original by realrbn]
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更新: 2019年7月18日 @ 13時27分

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

更新: 2016年8月24日 @ 9時41分

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

更新: 2016年5月13日 @ 19時12分

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

更新: 2016年5月5日 @ 9時05分

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

更新: 2016年5月4日 @ 21時08分

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

更新: 2016年3月30日 @ 18時23分

Improved the 'already tazed' security.

更新: 2016年3月30日 @ 13時40分

Now CPs cannot taze other CPs.

更新: 2016年3月30日 @ 12時24分

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

更新: 2016年3月30日 @ 11時18分

更新: 2016年3月30日 @ 11時13分

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.