Garry's Mod

Garry's Mod

MR's Optimized Tazer [original by realrbn]
Viser 1–10 av 17 bidrag
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Oppdatering: 18. juli 2019 @ 13.27

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Oppdatering: 24. aug. 2016 @ 9.41

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Oppdatering: 13. mai 2016 @ 19.12

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Oppdatering: 5. mai 2016 @ 9.05

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Oppdatering: 4. mai 2016 @ 21.08

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Oppdatering: 30. mars 2016 @ 18.23

Improved the 'already tazed' security.

Oppdatering: 30. mars 2016 @ 13.40

Now CPs cannot taze other CPs.

Oppdatering: 30. mars 2016 @ 12.24

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Oppdatering: 30. mars 2016 @ 11.18

Oppdatering: 30. mars 2016 @ 11.13

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.