Garry's Mod
MR's Optimized Tazer [original by realrbn]
กำลังแสดง 1-10 จาก 17 รายการ
< 1  2 >
อัปเดต: 18 ก.ค. 2019 @ 1: 27pm

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

อัปเดต: 24 ส.ค. 2016 @ 9: 41am

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

อัปเดต: 13 พ.ค. 2016 @ 7: 12pm

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

อัปเดต: 5 พ.ค. 2016 @ 9: 05am

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

อัปเดต: 4 พ.ค. 2016 @ 9: 08pm

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

อัปเดต: 30 มี.ค. 2016 @ 6: 23pm

Improved the 'already tazed' security.

อัปเดต: 30 มี.ค. 2016 @ 1: 40pm

Now CPs cannot taze other CPs.

อัปเดต: 30 มี.ค. 2016 @ 12: 24pm

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

อัปเดต: 30 มี.ค. 2016 @ 11: 18am

อัปเดต: 30 มี.ค. 2016 @ 11: 13am

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.