Garry's Mod

Garry's Mod

MR's Optimized Tazer [original by realrbn]
Exibindo entradas 1–10 de 17
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Atualização: 18/jul./2019 às 13:27

Does not restore the MoveType for in-vehicle players anymore (because if the vehicle disappears, the player may be let in noclip mode)

Atualização: 24/ago./2016 às 9:41

Fixed invisible NPC ragdolls in single player by adding rag:SetRenderMode( RENDERMODE_NORMAL )

Atualização: 13/mai./2016 às 19:12

- Original tazer successfully hidden from spawn list.
- Improved the secondary attack sound: better sound, looped sound, no lag, predicted.
- Improved 3rd-person view: increased delay before animating POV.

Atualização: 5/mai./2016 às 9:05

- Player color is now copied.
- Fixed a possible NPC's ragdoll creation by recreating it manually in case of a failure.
- Sounds have been reduced.
- You will not be able to spawn the (bad) original realrbn's tazer from Sandbox menu.

Atualização: 4/mai./2016 às 21:08

FAIL: Tried to remove the original tazer from spawn list (because it is useless).

Atualização: 30/mar./2016 às 18:23

Improved the 'already tazed' security.

Atualização: 30/mar./2016 às 13:40

Now CPs cannot taze other CPs.

Atualização: 30/mar./2016 às 12:24

For some reason it happens that the physics object can be NULL on ragdoll creation. I added a check to prevent an error.

Atualização: 30/mar./2016 às 11:18

Atualização: 30/mar./2016 às 11:13

Now clients will not create ragdolls for invalid entities (can happen when just joined). Anyway creating them was stupid because ragdolls are removed when ragdoll's entity becomes invalid.