XCOM 2
[Non-WOTC] Original High Hit Dodge Behaviour
9개 중 1~9개 표시 중
업데이트: 2018년 1월 25일 @ 오전 6시 12분

Whoops, Bug in the Oct 2017 update. Plus some code refactoring.

업데이트: 2017년 10월 1일 @ 오전 11시 07분

Maintenance patch to keep inline with WotC version. So now uses OnPostTemplatesCreated (which didn't exist when this mod was last updated) instead of AmbientNarrativeCriteria, which was always a bit of a fudge/hack, and now any custom abilities which use default.SimpleStandardAim, since it now no longer has a fixed set of abilities to fixup, but instead actively checks if abilities need to be fixed.

업데이트: 2016년 5월 13일 @ 오전 1시 26분

Recompiled to pick up changes to "X2AbilityToHitCalc_StandardAim" in new patch.

업데이트: 2016년 4월 9일 @ 오전 4시 21분

Added "Gameplay" tag, no functional changes.

업데이트: 2016년 3월 10일 @ 오후 2시 39분

Recompiled against post patch source code. Means it picks up the "concealed shots can't be dodged" balance change in the patch.

업데이트: 2016년 3월 7일 @ 오후 1시 23분

Cleaner implementation with minimum possible class overrides, avoiding unneccessary compatability issues with other mods rescripting abilities without touching hit calculations.

업데이트: 2016년 3월 4일 @ 오후 12시 36분

Change Log:
Now it works for melee attacks too, so now sword rangers actually have a proper chance to crit with their swords if they fit an aim PCS etc!

Not quite a change, but I have now done more thorough checking and am 99% sure that all relevant weapon abilities do get the benefit.

업데이트: 2016년 3월 3일 @ 오후 3시 52분

업데이트: 2016년 3월 3일 @ 오후 3시 50분