XCOM 2
[Non-WOTC] Original High Hit Dodge Behaviour
1-9 van 9 items weergegeven
Update: 25 jan 2018 om 6:12

Whoops, Bug in the Oct 2017 update. Plus some code refactoring.

Update: 1 okt 2017 om 11:07

Maintenance patch to keep inline with WotC version. So now uses OnPostTemplatesCreated (which didn't exist when this mod was last updated) instead of AmbientNarrativeCriteria, which was always a bit of a fudge/hack, and now any custom abilities which use default.SimpleStandardAim, since it now no longer has a fixed set of abilities to fixup, but instead actively checks if abilities need to be fixed.

Update: 13 mei 2016 om 1:26

Recompiled to pick up changes to "X2AbilityToHitCalc_StandardAim" in new patch.

Update: 9 apr 2016 om 4:21

Added "Gameplay" tag, no functional changes.

Update: 10 mrt 2016 om 14:39

Recompiled against post patch source code. Means it picks up the "concealed shots can't be dodged" balance change in the patch.

Update: 7 mrt 2016 om 13:23

Cleaner implementation with minimum possible class overrides, avoiding unneccessary compatability issues with other mods rescripting abilities without touching hit calculations.

Update: 4 mrt 2016 om 12:36

Change Log:
Now it works for melee attacks too, so now sword rangers actually have a proper chance to crit with their swords if they fit an aim PCS etc!

Not quite a change, but I have now done more thorough checking and am 99% sure that all relevant weapon abilities do get the benefit.

Update: 3 mrt 2016 om 15:52

Update: 3 mrt 2016 om 15:50