XCOM 2
[Non-WOTC] Original High Hit Dodge Behaviour
Exibindo entradas 1–9 de 9
Atualização: 25/jan./2018 às 6:12

Whoops, Bug in the Oct 2017 update. Plus some code refactoring.

Atualização: 1/out./2017 às 11:07

Maintenance patch to keep inline with WotC version. So now uses OnPostTemplatesCreated (which didn't exist when this mod was last updated) instead of AmbientNarrativeCriteria, which was always a bit of a fudge/hack, and now any custom abilities which use default.SimpleStandardAim, since it now no longer has a fixed set of abilities to fixup, but instead actively checks if abilities need to be fixed.

Atualização: 13/mai./2016 às 1:26

Recompiled to pick up changes to "X2AbilityToHitCalc_StandardAim" in new patch.

Atualização: 9/abr./2016 às 4:21

Added "Gameplay" tag, no functional changes.

Atualização: 10/mar./2016 às 14:39

Recompiled against post patch source code. Means it picks up the "concealed shots can't be dodged" balance change in the patch.

Atualização: 7/mar./2016 às 13:23

Cleaner implementation with minimum possible class overrides, avoiding unneccessary compatability issues with other mods rescripting abilities without touching hit calculations.

Atualização: 4/mar./2016 às 12:36

Change Log:
Now it works for melee attacks too, so now sword rangers actually have a proper chance to crit with their swords if they fit an aim PCS etc!

Not quite a change, but I have now done more thorough checking and am 99% sure that all relevant weapon abilities do get the benefit.

Atualização: 3/mar./2016 às 15:52

Atualização: 3/mar./2016 às 15:50