XCOM 2
[Non-WOTC] Original High Hit Dodge Behaviour
Affichage des entrées 1-9 sur 9
Mis à jour le : 25 janv. 2018 à 6h12

Whoops, Bug in the Oct 2017 update. Plus some code refactoring.

Mis à jour le : 1 oct. 2017 à 11h07

Maintenance patch to keep inline with WotC version. So now uses OnPostTemplatesCreated (which didn't exist when this mod was last updated) instead of AmbientNarrativeCriteria, which was always a bit of a fudge/hack, and now any custom abilities which use default.SimpleStandardAim, since it now no longer has a fixed set of abilities to fixup, but instead actively checks if abilities need to be fixed.

Mis à jour le : 13 mai 2016 à 1h26

Recompiled to pick up changes to "X2AbilityToHitCalc_StandardAim" in new patch.

Mis à jour le : 9 avr. 2016 à 4h21

Added "Gameplay" tag, no functional changes.

Mis à jour le : 10 mars 2016 à 14h39

Recompiled against post patch source code. Means it picks up the "concealed shots can't be dodged" balance change in the patch.

Mis à jour le : 7 mars 2016 à 13h23

Cleaner implementation with minimum possible class overrides, avoiding unneccessary compatability issues with other mods rescripting abilities without touching hit calculations.

Mis à jour le : 4 mars 2016 à 12h36

Change Log:
Now it works for melee attacks too, so now sword rangers actually have a proper chance to crit with their swords if they fit an aim PCS etc!

Not quite a change, but I have now done more thorough checking and am 99% sure that all relevant weapon abilities do get the benefit.

Mis à jour le : 3 mars 2016 à 15h52

Mis à jour le : 3 mars 2016 à 15h50