XCOM 2
[Non-WOTC] Original High Hit Dodge Behaviour
Näytetään 1–9 / 9
Päivitys: 25.1.2018 klo 6.12

Whoops, Bug in the Oct 2017 update. Plus some code refactoring.

Päivitys: 1.10.2017 klo 11.07

Maintenance patch to keep inline with WotC version. So now uses OnPostTemplatesCreated (which didn't exist when this mod was last updated) instead of AmbientNarrativeCriteria, which was always a bit of a fudge/hack, and now any custom abilities which use default.SimpleStandardAim, since it now no longer has a fixed set of abilities to fixup, but instead actively checks if abilities need to be fixed.

Päivitys: 13.5.2016 klo 1.26

Recompiled to pick up changes to "X2AbilityToHitCalc_StandardAim" in new patch.

Päivitys: 9.4.2016 klo 4.21

Added "Gameplay" tag, no functional changes.

Päivitys: 10.3.2016 klo 14.39

Recompiled against post patch source code. Means it picks up the "concealed shots can't be dodged" balance change in the patch.

Päivitys: 7.3.2016 klo 13.23

Cleaner implementation with minimum possible class overrides, avoiding unneccessary compatability issues with other mods rescripting abilities without touching hit calculations.

Päivitys: 4.3.2016 klo 12.36

Change Log:
Now it works for melee attacks too, so now sword rangers actually have a proper chance to crit with their swords if they fit an aim PCS etc!

Not quite a change, but I have now done more thorough checking and am 99% sure that all relevant weapon abilities do get the benefit.

Päivitys: 3.3.2016 klo 15.52

Päivitys: 3.3.2016 klo 15.50