XCOM 2

XCOM 2

[Non-WOTC] Original High Hit Dodge Behaviour
Zobrazeno 1–9 z 9 položek
Aktualizace: 25. led. 2018 v 6.12

Whoops, Bug in the Oct 2017 update. Plus some code refactoring.

Aktualizace: 1. říj. 2017 v 11.07

Maintenance patch to keep inline with WotC version. So now uses OnPostTemplatesCreated (which didn't exist when this mod was last updated) instead of AmbientNarrativeCriteria, which was always a bit of a fudge/hack, and now any custom abilities which use default.SimpleStandardAim, since it now no longer has a fixed set of abilities to fixup, but instead actively checks if abilities need to be fixed.

Aktualizace: 13. kvě. 2016 v 1.26

Recompiled to pick up changes to "X2AbilityToHitCalc_StandardAim" in new patch.

Aktualizace: 9. dub. 2016 v 4.21

Added "Gameplay" tag, no functional changes.

Aktualizace: 10. bře. 2016 v 14.39

Recompiled against post patch source code. Means it picks up the "concealed shots can't be dodged" balance change in the patch.

Aktualizace: 7. bře. 2016 v 13.23

Cleaner implementation with minimum possible class overrides, avoiding unneccessary compatability issues with other mods rescripting abilities without touching hit calculations.

Aktualizace: 4. bře. 2016 v 12.36

Change Log:
Now it works for melee attacks too, so now sword rangers actually have a proper chance to crit with their swords if they fit an aim PCS etc!

Not quite a change, but I have now done more thorough checking and am 99% sure that all relevant weapon abilities do get the benefit.

Aktualizace: 3. bře. 2016 v 15.52

Aktualizace: 3. bře. 2016 v 15.50