XCOM 2
[Non-WOTC] Original High Hit Dodge Behaviour
Εμφάνιση 1-9 από 9 καταχωρίσεις
Ενημέρωση: 25 Ιαν 2018 στις 6:12

Whoops, Bug in the Oct 2017 update. Plus some code refactoring.

Ενημέρωση: 1 Οκτ 2017 στις 11:07

Maintenance patch to keep inline with WotC version. So now uses OnPostTemplatesCreated (which didn't exist when this mod was last updated) instead of AmbientNarrativeCriteria, which was always a bit of a fudge/hack, and now any custom abilities which use default.SimpleStandardAim, since it now no longer has a fixed set of abilities to fixup, but instead actively checks if abilities need to be fixed.

Ενημέρωση: 13 Μαϊ 2016 στις 1:26

Recompiled to pick up changes to "X2AbilityToHitCalc_StandardAim" in new patch.

Ενημέρωση: 9 Απρ 2016 στις 4:21

Added "Gameplay" tag, no functional changes.

Ενημέρωση: 10 Μαρ 2016 στις 14:39

Recompiled against post patch source code. Means it picks up the "concealed shots can't be dodged" balance change in the patch.

Ενημέρωση: 7 Μαρ 2016 στις 13:23

Cleaner implementation with minimum possible class overrides, avoiding unneccessary compatability issues with other mods rescripting abilities without touching hit calculations.

Ενημέρωση: 4 Μαρ 2016 στις 12:36

Change Log:
Now it works for melee attacks too, so now sword rangers actually have a proper chance to crit with their swords if they fit an aim PCS etc!

Not quite a change, but I have now done more thorough checking and am 99% sure that all relevant weapon abilities do get the benefit.

Ενημέρωση: 3 Μαρ 2016 στις 15:52

Ενημέρωση: 3 Μαρ 2016 στις 15:50