RimWorld

RimWorld

Forced Rearmament
Showing 1-8 of 8 entries
Update: 12 Jun @ 2:34am

[Auto-generated text]: Update on 6/12/2025 6:34:07 PM.
Compatible with Rimworld Ver1.6.

Update: 20 Aug, 2024 @ 7:24am

[Auto-generated text]: Update on 8/20/2024 11:24:10 PM.
If a Colonist is carried in a dangerous situation after being knocked down, they will no longer rearm when they get up.

Update: 8 Aug, 2024 @ 9:11am

[Auto-generated text]: Update on 8/9/2024 1:11:41 AM.
Added support for Dual Wield [Dev] mod.
The birthing mother was prevented from picking up her dropped weapon.

Update: 4 Jun, 2024 @ 10:39am

[Auto-generated text]: Update on 6/5/2024 2:39:34 AM.

Update: 6 May, 2024 @ 11:23pm

[Auto-generated text]: Update on 5/7/2024 3:23:50 PM.
when drafting Colonist, it explicitly suppresses not only the rearmament job created by this mod, but also the rearmament job created by Rimworld Ver1.5 vanilla.

Update: 5 May, 2024 @ 11:34am

[Auto-generated text]: Update on 5/6/2024 3:34:32 AM.
Drafting will cause the Pawn to forget about his weapon and not rearm it.

Update: 1 May, 2024 @ 9:29am

[Auto-generated text]: Update on 5/2/2024 1:29:38 AM.
Create a new unique rearmament job from scratch and change the Pawn AI to execute that job with high priority.

Update: 26 Apr, 2024 @ 5:16am

[Auto-generated text]: Initial upload.