RimWorld
Forced Rearmament
Mostrando 1-8 de 8 aportaciones
Actualización: 12 JUN a las 2:34 a. m.

[Auto-generated text]: Update on 6/12/2025 6:34:07 PM.
Compatible with Rimworld Ver1.6.

Actualización: 20 AGO 2024 a las 7:24 a. m.

[Auto-generated text]: Update on 8/20/2024 11:24:10 PM.
If a Colonist is carried in a dangerous situation after being knocked down, they will no longer rearm when they get up.

Actualización: 8 AGO 2024 a las 9:11 a. m.

[Auto-generated text]: Update on 8/9/2024 1:11:41 AM.
Added support for Dual Wield [Dev] mod.
The birthing mother was prevented from picking up her dropped weapon.

Actualización: 4 JUN 2024 a las 10:39 a. m.

[Auto-generated text]: Update on 6/5/2024 2:39:34 AM.

Actualización: 6 MAY 2024 a las 11:23 p. m.

[Auto-generated text]: Update on 5/7/2024 3:23:50 PM.
when drafting Colonist, it explicitly suppresses not only the rearmament job created by this mod, but also the rearmament job created by Rimworld Ver1.5 vanilla.

Actualización: 5 MAY 2024 a las 11:34 a. m.

[Auto-generated text]: Update on 5/6/2024 3:34:32 AM.
Drafting will cause the Pawn to forget about his weapon and not rearm it.

Actualización: 1 MAY 2024 a las 9:29 a. m.

[Auto-generated text]: Update on 5/2/2024 1:29:38 AM.
Create a new unique rearmament job from scratch and change the Pawn AI to execute that job with high priority.

Actualización: 26 ABR 2024 a las 5:16 a. m.

[Auto-generated text]: Initial upload.