RimWorld
Forced Rearmament
Exibindo entradas 1–8 de 8
Atualização: 12 de jun. às 2:34

[Auto-generated text]: Update on 6/12/2025 6:34:07 PM.
Compatible with Rimworld Ver1.6.

Atualização: 20/ago./2024 às 7:24

[Auto-generated text]: Update on 8/20/2024 11:24:10 PM.
If a Colonist is carried in a dangerous situation after being knocked down, they will no longer rearm when they get up.

Atualização: 8/ago./2024 às 9:11

[Auto-generated text]: Update on 8/9/2024 1:11:41 AM.
Added support for Dual Wield [Dev] mod.
The birthing mother was prevented from picking up her dropped weapon.

Atualização: 4/jun./2024 às 10:39

[Auto-generated text]: Update on 6/5/2024 2:39:34 AM.

Atualização: 6/mai./2024 às 23:23

[Auto-generated text]: Update on 5/7/2024 3:23:50 PM.
when drafting Colonist, it explicitly suppresses not only the rearmament job created by this mod, but also the rearmament job created by Rimworld Ver1.5 vanilla.

Atualização: 5/mai./2024 às 11:34

[Auto-generated text]: Update on 5/6/2024 3:34:32 AM.
Drafting will cause the Pawn to forget about his weapon and not rearm it.

Atualização: 1/mai./2024 às 9:29

[Auto-generated text]: Update on 5/2/2024 1:29:38 AM.
Create a new unique rearmament job from scratch and change the Pawn AI to execute that job with high priority.

Atualização: 26/abr./2024 às 5:16

[Auto-generated text]: Initial upload.