RimWorld

RimWorld

142 ratings
Forced Rearmament
5
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
412.965 KB
26 Apr, 2024 @ 5:16am
12 Jun @ 2:34am
8 Change Notes ( view )

Subscribe to download
Forced Rearmament

Description
Overview
Since Rimworld Ver1.5, Pawns will now rearm dropped weapons when recovering from a knockdown, but there are cases where Pawns forget about their weapons while they are knocked down or put off re-arming. This occurs frequently and the movement the player expects is not achieved.
This mod changes colonist and slave to actively pick up dropped weapons.

Compatible mod
Dual Wield [Dev]

FAQ
Q: What is the difference between this mod and where is my weapon?
A: For the user it is the same as "Where is my weapon?"

Q: Will enemies also be rearmed by this mod?.
A: Enemy behavior remains the same with or without this mod.Only the Colonist and your Slave will benefit from this mod.

Q: The battlefield where his weapon is currently on the ground is dangerous, so I would like to suppress rearmament.
A: Drafting will cause the Pawn to forget about his weapon and not rearm it.

Caution
Redistribution of this MOD data is prohibited.
45 Comments
seeki  [author] 27 May @ 2:10am 
When the Colonist gets up, his dropped weapon is right in front of him, right?
In this case, picking up the weapon does not increase the risk very much.

If a fallen Colonist is picked up by another Colonist in combat, he does not take the rearm action when he gets up. There is no suicidal action.
Why is the location where the Colonist fell different from the location where he got up in your case?
Quintiax 27 May @ 1:13am 
I wanted to post what Ilunak said, however I saw you already responded. It does seem however that this suicidal persistence to get your weapon is still active even after being rescued. I had one of my pawns ignore their zoning restriction which caused their death (as the zoning was for a good reason). Might be useful to add some mod options that allow the player to decide how aggressively the pawn will pursue his rearmament.
seeki  [author] 20 Aug, 2024 @ 7:34am 
I believe that if a Colonist drops a weapon, it is placed at their feet, and they should quickly pick it up and rearm themselves, even if it is dangerous.
However, if a Colonist goes down and is carried by his teammates and retreats to a safe area, it may be dangerous to go and pick up his weapon.
So I have changed it so that if a downed Colonist is carried in a situation where enemies are present, he will not rearm when he gets up.
llunak 18 Aug, 2024 @ 4:02am 
This is a good idea, but the implementation is poor. Pawns insist too much on getting the weapon, and they'll go fetch it even when they're e.g. supposed to rest in bed. Or when the place with the weapon is dangerous, as stated in the FAQ, but with staying in bed the drafting workaround does not help. The priority of the job should be made lower.
Sotetsu 8 Aug, 2024 @ 10:06am 
That was fast! Thank you. :)
seeki  [author] 8 Aug, 2024 @ 9:25am 
@Sotetsu
I done.
seeki  [author] 7 Aug, 2024 @ 6:19pm 
@Sotetsu
Thank you for your feedback.
It seems unnatural for a pregnant woman who has just started giving birth to go and pick up a weapon, so I'd like to improve this mod.
Sotetsu 7 Aug, 2024 @ 1:48pm 
Hello! I was wondering you could make an exception for when pawns retrieve their weapons when they are giving birth. Several times now, my pawn has gone into labor and collapsed on the floor, dropping their weapon. Then in the middle of giving birth, they get up out of bed and walk off to grab their weapon. Then they pass out from the pain again and it's too late to trigger the birth event with a doctor and loved one. Would it be possible to force the pawn to wait until after they've given birth (and fed their kid for the first time) before they retrieve their weapon?
Szczygiel 1 Jul, 2024 @ 4:08pm 
that doesnt really answer question you know
seeki  [author] 20 Jun, 2024 @ 7:18am 
With or without this mod, increasing the number of colonists will have a significant negative impact on performance.