Garry's Mod

Garry's Mod

Dell's Proto-Arm SWEPs
Showing 1-9 of 9 entries
Update: 26 Nov, 2024 @ 2:36pm

- Added world models for all of the proto-arms
- Fixed an issue where max armor would only be set to 200 on first deployment
- Optimized the charge punch code

Update: 10 Jul, 2024 @ 9:28pm

- Added Shockjaw's reel sound effect (that was missing from the files for some reason)

Update: 22 Jun, 2024 @ 6:56pm

- Added Shockjaw as a new proto-arm
- Patched up a client issue with armor values

Update: 2 Apr, 2024 @ 2:43pm

- Added the Flare Punchers

Update: 10 Nov, 2023 @ 11:54pm

- Fixed issues regarding multiplayer by assigning SERVER side and CLIENT side
- The Scythe and Knockout now has a dryfire mechanic to work around some multiplayer issues
- Knockout's BULLET damage now counts as AIRBOAT damage (meaning it's stronger)
- Set the transform button to RELOAD for simplicity sake
- Removed configurations due to being obsolete

Update: 8 Jun, 2023 @ 11:51pm

- Added a fail-safe option in the configurations to set RELOAD as the transform key
- Weapons are now set in chronological order

Update: 22 May, 2023 @ 7:19pm

- Fixed an issue where using the console bind improperly transformed weapons

Update: 22 May, 2023 @ 5:45pm

- Added support to try and fix a rare armor issue where the game forgot the "SetArmor" code existed
- Fixed an issue where the console command to bind transforming was busted
- Changed the name for the transforming bind from "dell_bind" to "dell_arm_transform"

Update: 21 May, 2023 @ 11:39am

- Added Knockout as a new weapon
- Temporarily removed the "Third Person Shooter"
- Disabled combat voicelines