Garry's Mod
Dell's Proto-Arm SWEPs
Показване на 1 — 9 от 9 постъпления
Обновление: 26 ноем. 2024 в 14:36

- Added world models for all of the proto-arms
- Fixed an issue where max armor would only be set to 200 on first deployment
- Optimized the charge punch code

Обновление: 10 юли 2024 в 21:28

- Added Shockjaw's reel sound effect (that was missing from the files for some reason)

Обновление: 22 юни 2024 в 18:56

- Added Shockjaw as a new proto-arm
- Patched up a client issue with armor values

Обновление: 2 апр. 2024 в 14:43

- Added the Flare Punchers

Обновление: 10 ноем. 2023 в 23:54

- Fixed issues regarding multiplayer by assigning SERVER side and CLIENT side
- The Scythe and Knockout now has a dryfire mechanic to work around some multiplayer issues
- Knockout's BULLET damage now counts as AIRBOAT damage (meaning it's stronger)
- Set the transform button to RELOAD for simplicity sake
- Removed configurations due to being obsolete

Обновление: 8 юни 2023 в 23:51

- Added a fail-safe option in the configurations to set RELOAD as the transform key
- Weapons are now set in chronological order

Обновление: 22 май 2023 в 19:19

- Fixed an issue where using the console bind improperly transformed weapons

Обновление: 22 май 2023 в 17:45

- Added support to try and fix a rare armor issue where the game forgot the "SetArmor" code existed
- Fixed an issue where the console command to bind transforming was busted
- Changed the name for the transforming bind from "dell_bind" to "dell_arm_transform"

Обновление: 21 май 2023 в 11:39

- Added Knockout as a new weapon
- Temporarily removed the "Third Person Shooter"
- Disabled combat voicelines