Garry's Mod

Garry's Mod

Navmesh Optimizer
Showing 41-50 of 62 entries
< 1  2  3  4  5  6  7 >
Update: 4 Apr, 2023 @ 12:49pm

Attempt 3

Update: 4 Apr, 2023 @ 12:46pm

attempt 2

Update: 4 Apr, 2023 @ 12:39pm

Experimental dedicated server support!

Update: 20 Mar, 2023 @ 2:54pm

Bring up to date for hunter's glee server.

Update: 5 Dec, 2022 @ 1:30pm

Small Fixes

Update: 5 Dec, 2022 @ 12:45pm

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Update: 28 Nov, 2022 @ 9:01pm

Fix obstacle merging

Update: 22 Nov, 2022 @ 11:15am

Add NAV_CROUCH check logic

Update: 22 Nov, 2022 @ 10:30am

Make navmeshAutoAttemptMerge public

Update: 21 Nov, 2022 @ 2:03pm

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )