Garry's Mod
Navmesh Optimizer
Se afișează 41-50 din 62 intrări
< 1  2  3  4  5  6  7 >
Actualizare: 4 apr. 2023 @ 12:49

Attempt 3

Actualizare: 4 apr. 2023 @ 12:46

attempt 2

Actualizare: 4 apr. 2023 @ 12:39

Experimental dedicated server support!

Actualizare: 20 mart. 2023 @ 14:54

Bring up to date for hunter's glee server.

Actualizare: 5 dec. 2022 @ 13:30

Small Fixes

Actualizare: 5 dec. 2022 @ 12:45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Actualizare: 28 nov. 2022 @ 21:01

Fix obstacle merging

Actualizare: 22 nov. 2022 @ 11:15

Add NAV_CROUCH check logic

Actualizare: 22 nov. 2022 @ 10:30

Make navmeshAutoAttemptMerge public

Actualizare: 21 nov. 2022 @ 14:03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )