Garry's Mod

Garry's Mod

Navmesh Optimizer
Viser 41–50 av 62 bidrag
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Oppdatering: 4. apr. 2023 @ 12.49

Attempt 3

Oppdatering: 4. apr. 2023 @ 12.46

attempt 2

Oppdatering: 4. apr. 2023 @ 12.39

Experimental dedicated server support!

Oppdatering: 20. mars 2023 @ 14.54

Bring up to date for hunter's glee server.

Oppdatering: 5. des. 2022 @ 13.30

Small Fixes

Oppdatering: 5. des. 2022 @ 12.45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Oppdatering: 28. nov. 2022 @ 21.01

Fix obstacle merging

Oppdatering: 22. nov. 2022 @ 11.15

Add NAV_CROUCH check logic

Oppdatering: 22. nov. 2022 @ 10.30

Make navmeshAutoAttemptMerge public

Oppdatering: 21. nov. 2022 @ 14.03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )