Garry's Mod

Garry's Mod

Navmesh Optimizer
Näytetään 41–50 / 62
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Päivitys: 4.4.2023 klo 12.49

Attempt 3

Päivitys: 4.4.2023 klo 12.46

attempt 2

Päivitys: 4.4.2023 klo 12.39

Experimental dedicated server support!

Päivitys: 20.3.2023 klo 14.54

Bring up to date for hunter's glee server.

Päivitys: 5.12.2022 klo 13.30

Small Fixes

Päivitys: 5.12.2022 klo 12.45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Päivitys: 28.11.2022 klo 21.01

Fix obstacle merging

Päivitys: 22.11.2022 klo 11.15

Add NAV_CROUCH check logic

Päivitys: 22.11.2022 klo 10.30

Make navmeshAutoAttemptMerge public

Päivitys: 21.11.2022 klo 14.03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )