Stellaris

Stellaris

Animated Raptor Portraits: Revisited
Showing 1-10 of 15 entries
< 1  2 >
Update: 19 May, 2023 @ 12:35am

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Saurischians are now part of the Reptilian species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers

Update: 25 Mar, 2023 @ 1:17am

6.0.1 Fix pre-FTL setup event for the Twin Quarks system

Update: 23 Mar, 2023 @ 1:02pm

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update Pretentious Conquerors personality with new features
  • Update shared triggers for Pop portraits
  • Update custom starting system with underlying changes to pre-FTL civilizations
  • Remove global flag
  • Add compatibility trigger has_saurischian_portraits_revisited_active

Update: 6 Dec, 2022 @ 10:50pm

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment

Update: 21 May, 2022 @ 11:59pm

4.0.1 Fix incorrect localisation key for sequentially-named fleets in the Saurischian name list

Update: 19 May, 2022 @ 1:29am

4.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Update shared triggers
  • All static text moved to localisation (name lists, species random names, prescripted empire, custom starting system)

Update: 27 Feb, 2022 @ 11:25pm

3.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Integrate base game script changes
  • Use a shared set of triggers for job-based portraits
  • Add pre-sapient saurischian species class

Update: 2 Jan, 2022 @ 7:54pm

2.0.3 No longer ignore portrait duplication for the pre-scripted empire

Update: 2 Jan, 2022 @ 7:08pm

2.0.2 Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum

Update: 26 Nov, 2021 @ 8:26pm

2.0.1 Use kelp blockers for ocean planets in the custom system initializer