Stellaris
Animated Raptor Portraits: Revisited
Показані результати 1–10 із 15
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Оновлено: 19 трав. 2023 о 0:35

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Saurischians are now part of the Reptilian species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers

Оновлено: 25 берез. 2023 о 1:17

6.0.1 Fix pre-FTL setup event for the Twin Quarks system

Оновлено: 23 берез. 2023 о 13:02

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update Pretentious Conquerors personality with new features
  • Update shared triggers for Pop portraits
  • Update custom starting system with underlying changes to pre-FTL civilizations
  • Remove global flag
  • Add compatibility trigger has_saurischian_portraits_revisited_active

Оновлено: 6 груд. 2022 о 22:50

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment

Оновлено: 21 трав. 2022 о 23:59

4.0.1 Fix incorrect localisation key for sequentially-named fleets in the Saurischian name list

Оновлено: 19 трав. 2022 о 1:29

4.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Update shared triggers
  • All static text moved to localisation (name lists, species random names, prescripted empire, custom starting system)

Оновлено: 27 лют. 2022 о 23:25

3.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Integrate base game script changes
  • Use a shared set of triggers for job-based portraits
  • Add pre-sapient saurischian species class

Оновлено: 2 січ. 2022 о 19:54

2.0.3 No longer ignore portrait duplication for the pre-scripted empire

Оновлено: 2 січ. 2022 о 19:08

2.0.2 Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum

Оновлено: 26 листоп. 2021 о 20:26

2.0.1 Use kelp blockers for ocean planets in the custom system initializer