Stellaris
Animated Raptor Portraits: Revisited
Wyświetlanie 1-10 z 15 pozycji
< 1  2 >
Aktualizacja: 19 maja 2023 o godz. 0:35

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Saurischians are now part of the Reptilian species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers

Aktualizacja: 25 marca 2023 o godz. 1:17

6.0.1 Fix pre-FTL setup event for the Twin Quarks system

Aktualizacja: 23 marca 2023 o godz. 13:02

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update Pretentious Conquerors personality with new features
  • Update shared triggers for Pop portraits
  • Update custom starting system with underlying changes to pre-FTL civilizations
  • Remove global flag
  • Add compatibility trigger has_saurischian_portraits_revisited_active

Aktualizacja: 6 grudnia 2022 o godz. 22:50

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment

Aktualizacja: 21 maja 2022 o godz. 23:59

4.0.1 Fix incorrect localisation key for sequentially-named fleets in the Saurischian name list

Aktualizacja: 19 maja 2022 o godz. 1:29

4.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Update shared triggers
  • All static text moved to localisation (name lists, species random names, prescripted empire, custom starting system)

Aktualizacja: 27 lutego 2022 o godz. 23:25

3.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Integrate base game script changes
  • Use a shared set of triggers for job-based portraits
  • Add pre-sapient saurischian species class

Aktualizacja: 2 stycznia 2022 o godz. 19:54

2.0.3 No longer ignore portrait duplication for the pre-scripted empire

Aktualizacja: 2 stycznia 2022 o godz. 19:08

2.0.2 Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum

Aktualizacja: 26 listopada 2021 o godz. 20:26

2.0.1 Use kelp blockers for ocean planets in the custom system initializer