Stellaris
~ StarNet AI
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Actualización: 28 JUL 2021 a las 13:54

Increased threshold for breaking diplo agreements, this will decrease notification spam a bit.

No important files changed.

Actualización: 19 JUL 2021 a las 11:50

Small changes to some fleet events.

No important files were changed.

Actualización: 19 JUL 2021 a las 11:44

Actualización: 7 JUL 2021 a las 0:41

Apparently some of the emergency measures (made to kick in when empire lost the shipyard and needs a new one) were overused.

No important files changed.

Actualización: 7 JUL 2021 a las 0:32

Actualización: 3 JUL 2021 a las 13:31

Some of my hivemind code was missing is_ai=yes in it and thus was applied to human players in case they wanted to build a synaptic node in the capital.

Changes:

Buildings.

Actualización: 2 JUL 2021 a las 17:47

Increased the diplomatic break threshold a bit, I hope it will help against the diplospam.

Changed file:
Defines

Actualización: 2 JUL 2021 a las 3:02

Small hivemind changes and shipdesign changes.

Changes:
components, buildings.

Actualización: 26 JUN 2021 a las 15:26

I thought (because it was reported to me) that strategic resource miners were bugged. Turns out they weren't so I removed the fix I used to have.

Changes:
pop_jobs.

Actualización: 25 JUN 2021 a las 7:37

Improved hives a bit, changed ship design a bit.

Section templates, country_types, buildings.