Stellaris

Stellaris

~ StarNet AI
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Oppdatering: 28. juli 2021 @ 13.54

Increased threshold for breaking diplo agreements, this will decrease notification spam a bit.

No important files changed.

Oppdatering: 19. juli 2021 @ 11.50

Small changes to some fleet events.

No important files were changed.

Oppdatering: 19. juli 2021 @ 11.44

Oppdatering: 7. juli 2021 @ 0.41

Apparently some of the emergency measures (made to kick in when empire lost the shipyard and needs a new one) were overused.

No important files changed.

Oppdatering: 7. juli 2021 @ 0.32

Oppdatering: 3. juli 2021 @ 13.31

Some of my hivemind code was missing is_ai=yes in it and thus was applied to human players in case they wanted to build a synaptic node in the capital.

Changes:

Buildings.

Oppdatering: 2. juli 2021 @ 17.47

Increased the diplomatic break threshold a bit, I hope it will help against the diplospam.

Changed file:
Defines

Oppdatering: 2. juli 2021 @ 3.02

Small hivemind changes and shipdesign changes.

Changes:
components, buildings.

Oppdatering: 26. juni 2021 @ 15.26

I thought (because it was reported to me) that strategic resource miners were bugged. Turns out they weren't so I removed the fix I used to have.

Changes:
pop_jobs.

Oppdatering: 25. juni 2021 @ 7.37

Improved hives a bit, changed ship design a bit.

Section templates, country_types, buildings.