Stellaris

Stellaris

~ StarNet AI
131-140 van 591 items weergegeven
< 1 ... 12  13  14  15  16 ... 60 >
Update: 28 jul 2021 om 13:54

Increased threshold for breaking diplo agreements, this will decrease notification spam a bit.

No important files changed.

Update: 19 jul 2021 om 11:50

Small changes to some fleet events.

No important files were changed.

Update: 19 jul 2021 om 11:44

Update: 7 jul 2021 om 0:41

Apparently some of the emergency measures (made to kick in when empire lost the shipyard and needs a new one) were overused.

No important files changed.

Update: 7 jul 2021 om 0:32

Update: 3 jul 2021 om 13:31

Some of my hivemind code was missing is_ai=yes in it and thus was applied to human players in case they wanted to build a synaptic node in the capital.

Changes:

Buildings.

Update: 2 jul 2021 om 17:47

Increased the diplomatic break threshold a bit, I hope it will help against the diplospam.

Changed file:
Defines

Update: 2 jul 2021 om 3:02

Small hivemind changes and shipdesign changes.

Changes:
components, buildings.

Update: 26 jun 2021 om 15:26

I thought (because it was reported to me) that strategic resource miners were bugged. Turns out they weren't so I removed the fix I used to have.

Changes:
pop_jobs.

Update: 25 jun 2021 om 7:37

Improved hives a bit, changed ship design a bit.

Section templates, country_types, buildings.