Stellaris
~ StarNet AI
Exibindo entradas 131–140 de 591
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Atualização: 28/jul./2021 às 13:54

Increased threshold for breaking diplo agreements, this will decrease notification spam a bit.

No important files changed.

Atualização: 19/jul./2021 às 11:50

Small changes to some fleet events.

No important files were changed.

Atualização: 19/jul./2021 às 11:44

Atualização: 7/jul./2021 às 0:41

Apparently some of the emergency measures (made to kick in when empire lost the shipyard and needs a new one) were overused.

No important files changed.

Atualização: 7/jul./2021 às 0:32

Atualização: 3/jul./2021 às 13:31

Some of my hivemind code was missing is_ai=yes in it and thus was applied to human players in case they wanted to build a synaptic node in the capital.

Changes:

Buildings.

Atualização: 2/jul./2021 às 17:47

Increased the diplomatic break threshold a bit, I hope it will help against the diplospam.

Changed file:
Defines

Atualização: 2/jul./2021 às 3:02

Small hivemind changes and shipdesign changes.

Changes:
components, buildings.

Atualização: 26/jun./2021 às 15:26

I thought (because it was reported to me) that strategic resource miners were bugged. Turns out they weren't so I removed the fix I used to have.

Changes:
pop_jobs.

Atualização: 25/jun./2021 às 7:37

Improved hives a bit, changed ship design a bit.

Section templates, country_types, buildings.