Stellaris
~ StarNet AI
Visualizzazione di 131-140 elementi su 591
< 1 ... 12  13  14  15  16 ... 60 >
Aggiornamento: 28 lug 2021, 13:54

Increased threshold for breaking diplo agreements, this will decrease notification spam a bit.

No important files changed.

Aggiornamento: 19 lug 2021, 11:50

Small changes to some fleet events.

No important files were changed.

Aggiornamento: 19 lug 2021, 11:44

Aggiornamento: 7 lug 2021, 0:41

Apparently some of the emergency measures (made to kick in when empire lost the shipyard and needs a new one) were overused.

No important files changed.

Aggiornamento: 7 lug 2021, 0:32

Aggiornamento: 3 lug 2021, 13:31

Some of my hivemind code was missing is_ai=yes in it and thus was applied to human players in case they wanted to build a synaptic node in the capital.

Changes:

Buildings.

Aggiornamento: 2 lug 2021, 17:47

Increased the diplomatic break threshold a bit, I hope it will help against the diplospam.

Changed file:
Defines

Aggiornamento: 2 lug 2021, 3:02

Small hivemind changes and shipdesign changes.

Changes:
components, buildings.

Aggiornamento: 26 giu 2021, 15:26

I thought (because it was reported to me) that strategic resource miners were bugged. Turns out they weren't so I removed the fix I used to have.

Changes:
pop_jobs.

Aggiornamento: 25 giu 2021, 7:37

Improved hives a bit, changed ship design a bit.

Section templates, country_types, buildings.