Stellaris

Stellaris

~ StarNet AI
Showing 561-570 of 591 entries
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Update: 6 May, 2019 @ 12:13pm

Small patch.

Tiny changes.

Update: 3 May, 2019 @ 12:23pm

Noticed that Ensign AI overspends on their fleet. Fixed it.

Fixed overbuilding of fortresses (this was the only upgraded building where I forgot to add the destruction in the case when there is a motes shortage).

Prevented AI from taking fleet size perks (grasp/GFP) in case of not having enough alloys to fill the current fleet,

Update: 3 May, 2019 @ 5:32am

Initial Upload

Update: 2 May, 2019 @ 1:17pm

Initial Upload

Update: 1 May, 2019 @ 10:46am

Edits to address the fast surrender problem.

Update: 1 May, 2019 @ 8:52am

Minor diplomacy changes, AI shouldn't be that suicidal.

Update: 30 Apr, 2019 @ 1:47pm

Small patch, some diplomacy changes (still working on it), made AI better control amenities usage, stopped AI from overspamming kinetic artillery in the lategame.

Update: 29 Apr, 2019 @ 12:27pm

Fixed few causes of passiveness in the lategame.

Update: 29 Apr, 2019 @ 8:12am

Fixed a bug causing AI to be too peaceful in large galaxies.

Update: 29 Apr, 2019 @ 3:14am

Large update.

Diplo changes (AI will get more commercial pacts, get more defensive pacts).

Economy changes :
AI builds ecumenopoleis are built even faster now.
AI is less prone to going too much over navalcap (they will still exceed it often but won't do it too much)

Bugfixes:
Fixed a bug where federation weren't declaring wars unless target neighboured the whole federation.
Made federations a bit more likely to form.