Stellaris

Stellaris

~ StarNet AI
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Uppdatering: 6 maj, 2019 @ 12:13

Small patch.

Tiny changes.

Uppdatering: 3 maj, 2019 @ 12:23

Noticed that Ensign AI overspends on their fleet. Fixed it.

Fixed overbuilding of fortresses (this was the only upgraded building where I forgot to add the destruction in the case when there is a motes shortage).

Prevented AI from taking fleet size perks (grasp/GFP) in case of not having enough alloys to fill the current fleet,

Uppdatering: 3 maj, 2019 @ 5:32

Initial Upload

Uppdatering: 2 maj, 2019 @ 13:17

Initial Upload

Uppdatering: 1 maj, 2019 @ 10:46

Edits to address the fast surrender problem.

Uppdatering: 1 maj, 2019 @ 8:52

Minor diplomacy changes, AI shouldn't be that suicidal.

Uppdatering: 30 apr, 2019 @ 13:47

Small patch, some diplomacy changes (still working on it), made AI better control amenities usage, stopped AI from overspamming kinetic artillery in the lategame.

Uppdatering: 29 apr, 2019 @ 12:27

Fixed few causes of passiveness in the lategame.

Uppdatering: 29 apr, 2019 @ 8:12

Fixed a bug causing AI to be too peaceful in large galaxies.

Uppdatering: 29 apr, 2019 @ 3:14

Large update.

Diplo changes (AI will get more commercial pacts, get more defensive pacts).

Economy changes :
AI builds ecumenopoleis are built even faster now.
AI is less prone to going too much over navalcap (they will still exceed it often but won't do it too much)

Bugfixes:
Fixed a bug where federation weren't declaring wars unless target neighboured the whole federation.
Made federations a bit more likely to form.