Space Engineers

Space Engineers

Modular Encounters Systems
Ergebnisse 281–290 von 297
< 1 ... 27  28  29  30 >
Update: 10. Okt. 2018 um 7:14

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Update: 8. Okt. 2018 um 13:15

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Update: 2. Okt. 2018 um 12:14

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Update: 2. Okt. 2018 um 12:13

Update: 2. Okt. 2018 um 8:30

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.

Update: 30. Sep. 2018 um 16:31

- Added another potential fix for boss encounter GPS signals appearing for all players.

Update: 29. Sep. 2018 um 19:18

- Added potential fix for Boss Encounters appears for all players, revealing player positions.

Update: 29. Sep. 2018 um 17:53

- Fixed Settings Chat Command Result Notifications

Update: 29. Sep. 2018 um 17:25

- Added fix for Planetary Cargo Ships floating away log spam.

Update: 28. Sep. 2018 um 18:45