Stellaris

Stellaris

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District Overhaul - FunEFork
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File Size
Posted
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8.419 MB
31 Oct, 2023 @ 10:08pm
1 Apr @ 2:06pm
27 Change Notes ( view )

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District Overhaul - FunEFork

In 2 collections by MrFunEGUY
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 items
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
224 items
Description
Short Description:

- This is a fork of District Overhaul 3 ver 3.7 by Xenos Yatagarasu, which is a fork of District Overhaul 2 by RevansSchatten. Credit to both of them for the vast majority of the base code. See the original descriptions for more details.





Notes:

- You can access the secondary districts once you have ascended a planet at least once and have the requisite tech.




Plans:

- Make sure everything is running correctly.




Some Other Mods I've Made/Updated:

- Civil Wars

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork





Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (1)
0
14 May, 2024 @ 11:02pm
l_russian
tzverg
72 Comments
MrFunEGUY  [author] 26 May @ 4:58pm 
I'll update this eventually y'all
Velosid 25 May @ 4:40am 
o7
Lato Diafol 9 Apr @ 10:17am 
Having looked into the mod files, looks like its due to the validate_planet_buildings_and_districts method called on gamestart, sadly since Stellaris doesnt expect more then one district type per resource it picks the first one in the list and makes as many districts as it can of that type discarding any overflow. To fix it the planet would need to have enough districts of the given type in the first replacement district of that type. Could be fixed two ways, either by ensuring a larger amount of specific districts on homeworlds or by disabling modifications to homeworlds altogether which is what the old District Overhaul mod originally did. Im not sure if you can change the way validate_planet_buildings_and_districts works but if you could I guess that could be modded to work better too.
Lato Diafol 9 Apr @ 9:10am 
Heya, might be a mod conflict but my homeworld has an issue, it starts with 5 "generator districts" the default energy gen district, after a month they get removed and the energy generation gets put into geothermal districts, however because the planet has a limit of 3 of them I end up with massively reduced energy generation and several unemployed pops. since I dont start with rare crystals, I cant build solar panels and thus start the game with -40 energy per month and no way to get more. are there compatibility issues with planetary diversity that could be causing this? I note that the planet can have up to 5 solar districts but the remaining two energy districts just dissappear rather then converting.
MrFunEGUY  [author] 1 Apr @ 2:06pm 
Think the ascended housing should be fixed.
DriftinTurtle 26 Mar @ 10:38am 
No worries, I appreciate you maintaining it in the first place i really like the mod. I just didn't see anyone else mentioning it. Take your time its really not a big thing, it could also just be a conflict i have with other mods. Thank you for all your hard work!
MrFunEGUY  [author] 23 Mar @ 10:06pm 
@DriftinTurtle - To be clear, I didn't create the mod. I'm just maintaining it. On the housing issue, I'll check that out sometime in April when I have time.
DriftinTurtle 22 Mar @ 6:01pm 
For some reason I cannot find ascended housing even after i clear the blocker on a relic world. However i can get every other district this mod allows, such as fusion powerplants, rare resource districts and the underground housing. Thank you for taking the time to create this mod i really enjoy it.
MrFunEGUY  [author] 13 Feb @ 9:06pm 
Fixed fusion power plant. The other issue isn't coming from this mod I don't believe.
Blagden 13 Feb @ 6:51pm 
Thanks, I'm still not getting Fusion Power Plant zones and the Ancient Reactor Pits rare planetary feature is not showing up on the list of planetary features.