Stellaris

Stellaris

112 ratings
Species Name to Nation Demonym
2
   
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File Size
Posted
Updated
2.834 MB
29 Jul, 2020 @ 7:41am
12 Jan @ 5:58pm
35 Change Notes ( view )

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Species Name to Nation Demonym

In 5 collections by MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 items
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 items
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 items
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
224 items
Description
This mod is intended to change most diplomatic text - and every other other instance where it makes sense - from calling you by your founding species name to instead calling your nation's demonym.

I really hated that I would always be called 'Human.' It seemed really undiplomatic to me, especially when your empire has multiple species. Mechanical empires, as well as some certain AI types, along with other appropriate lines, will still use species names.

Biggest downside is there there is no way to implement a plural form (if you notice in the pic above, we for some reason don't get a plural option for country demonym). Because of that, I recommend using a demonym that works for both the singular and plural.

I did all of the changes manually, reading the context to determine if it should be the demonym or species name. If you feel there are places where it should be changed, let me know.





Support:

Just make sure this mod is after any of these mods in your load order:

- More AI Personalities

- Dynamic Political Events

- More Events Mod





Compatibility:

- This mod is Ironman compatible.

- This mod only changes specific localisation instances, so it should be compatible with just about everything. Only case where it won't be is if another mod also change the localisation instances I changed. That's not likely, and even if it does happen, it won't be a game-ruining bug or anything. The other instances will still be fine.





Some Other Mods I've Made/Updated:

- Civil Wars

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork


- Vassals Expanded and Reworked - FunEFork




[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
27 Comments
Janlitschka 6 May @ 10:32am 
Hey, how is the 4.0 Compatability? Thank you!
MrFunEGUY  [author] 12 Jan @ 5:55pm 
Updated for 3.14. Let me know if I missed any locs.
MrFunEGUY  [author] 4 Dec, 2023 @ 9:54am 
Maybe
Athena 4 Dec, 2023 @ 5:20am 
Does this work for 1.10?
MrFunEGUY  [author] 3 Apr, 2023 @ 7:38am 
@Spectre - Honestly not sure.
Liseq 3 Apr, 2023 @ 5:39am 
@MrFunEGUY: So the metioned bug has been fixed?
MrFunEGUY  [author] 25 Mar, 2023 @ 8:08pm 
Updated for 3.7.
MrFunEGUY  [author] 15 Jan, 2023 @ 10:41am 
Updates for 3.6.
MrFunEGUY  [author] 29 Sep, 2022 @ 3:32pm 
So this mod is actually broken due a bug from Paradox. The issue is that for premade empires, when you try to get the Adjective, it instead gets their name. So while it will work for randomly generated AI, it will not work for the player.

Because that essentially kills this mod, development on this mod will be halted until this bug is fixed.
Brokkhouse 27 Feb, 2022 @ 5:55am 
Thank you!