Stellaris

Stellaris

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Vassals Expanded and Reworked - FunEFork
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22.120 MB
31 Jul, 2020 @ 12:29pm
14 May @ 1:14pm
293 Change Notes ( view )

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Vassals Expanded and Reworked - FunEFork

In 5 collections by MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 items
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 items
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 items
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
224 items
Description
Short Description:

- This is a fork of the Vassals Expanded and Reworked mod by lpslucasps.





New Contract Terms:

- Ruler Designation: Determines whether or not the Overlord can change the subject's ruler. Limited Designation allows the Overlord to choose from amongst the subject's leaders, while Unrestricted Designation allows the Overlord to choose from their own ruler's as well.

- Government Restructuring: Determines whether or not the Overlord can change the subject's government authority (Democratic, Imperial, etc.).

- Domestic Affairs: Determines whether or not the Subject must align their policies with that of their Overlord. Once this is enabled, at that moment, and then every 5 years, the subject's policies will attempt to change to match those of the Overlord.

- Ethnic Affairs: Determines whether or not the Subject must align their species rights (Citizenship Type and Living Standards) with that of their Overlord. Once this is enabled, at that moment, and then every 5 years, the subject's species policies will attempt to change to match those of the Overlord.

- Capital Relocation: Determines whether the Overlord can relocate the capital of their subject.

- Naming Rights: Determines whether the overlord is allowed to rename their subject.

- Proxy War: Determines whether the Overlord is allowed to force the Subject to partake in Proxy Wars, which is a mechanic where the Overlord can direct a subject to attack someone without participating themselves.

Other Features:

- All of the subject interaction features of the mod are handled through a new edict: Manage Subject States.

- You can create Planet-State vassals from individual planets via a planetary decision.

- Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. You can easily rename your capital system, and so, you can easily rename your subjects.

- You can give subjects all of the technology that you have researched.

- Taxes can be more fine-tuned, with separate tax options for each resource, and 5% increments.

--

- Subjects will now get an impact to the stability of their planets and their faction happiness every time something is changed. This is to represent the populace's feeling of resentment at foreign intervention. Loyal subjects will have a lower stability hit, for less time. These effects will not apply for the first two times you change their name/subject type, or the first time you change their authority.

--

- There is a new Casus Belli/War Goal to go to war to steal another nation's subject if the subject is neighboring you. If you win the war, you will be prompted to install a new leader in the subject nation (as this is how it has been done historically, think Rome and Parthia).





Notes:

- Condiminum can only be made from Subjects who border a nation that is not your Subject.

- You can only have 1 of each type of Specialized Subject (Prospectorium/Scholarium/Bulwark)

- You may only have one Blood Tributary.

- If using my Civil Wars mod, place this mod after/below it in the load order.

- For the best experience, I recommend UI Overhaul Dynamic. If you use it, you must place it after this mod in the load order.

- If you have more than 10 subjects and want to manage one, you may have to refresh the edict a few times to get the correct subject to appear on the list.





Credit:

- Obviously credit to lpslucasps and their original mod. I never got to use it, but it was great idea that I wanted to be able to use. Check out the original mod page for more info.

- Spanish Localisation by Darh. Thank you!

- Chinese Localisation by MyresMkG. Thank you!

- Russian Localisation by Anti4iteR. Thank you!

- Decision Icons: FirePrince.

- Thumbnail Image: The submission of Torrhen Stark, the King Who Knelt by Chase Stone





Some Other Mods I've Made/Updated:

- Civil Wars

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork




[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (9)
6
20 Mar @ 10:57am
Suggestion to make new terms less expensive
DominateEye
4
21 Feb @ 9:13pm
Something's broken and I'm not sure what.
Morgan the Manakete
2
11 Feb @ 7:06am
AI no longer uses special vassals with this mod
rout
1,011 Comments
Rin Palora 18 May @ 12:59pm 
With the mod installed on an ongoing save I can get a Prospectorium to -1.2 loyalty without giving them anything and +1 if I give them 75% of my research.
MrFunEGUY  [author] 16 May @ 10:35am 
@ToaManga12 - No idea if thats related to this mod at all. I dont touch holdings.

@Fluffmuffin_369 - Unsure, I'll check it out.
Fluffmuffin_369 15 May @ 10:49pm 
Is this mod supposed to make prospectorium terms really extreme? Because prospectoriums are set to give a minimum of 30% of almost every resource, even if I make every other term as favorable to the subject as possible, I can only get the monthly loyalty up to -8.5. I would rather just get to set the contribution terms to something more acceptable to the subject.
ToaManga12 15 May @ 8:17am 
I'm playing a Hive Mind with the Wilderness Origin and I don't have access to any holdings for my vassals. If I go to build a holding, the menu for them is completely blank. I'm unsure if it's a bug or I'm just missing something.
maszulu 15 May @ 4:46am 
It is fixed, thank you for the fast work.
MrFunEGUY  [author] 14 May @ 1:15pm 
Should be fixed.
MrFunEGUY  [author] 14 May @ 9:48am 
@maszulu - Didn't realize they added new vassal stuff, I'll check it out
maszulu 14 May @ 4:23am 
The DNA tithe for Evolutionary Predators is missing, unless I am missing something
TaurusBull13 9 May @ 9:55pm 
How does this mod work if your a machine intelligence
MrFunEGUY  [author] 9 May @ 7:39pm 
Fixed the form federation bug.