Stellaris

Stellaris

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Ethics and Civics Alternative - FunEFork
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File Size
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71.607 MB
19 Mar, 2023 @ 3:25pm
19 Feb @ 12:14am
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Ethics and Civics Alternative - FunEFork

In 3 collections by MrFunEGUY
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 items
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
224 items
Description
Short Description:

- This is a fork of Ethics and Civics Alternative - Redux by LordofLA, which is a fork of the original Ethics and Civics Alternative mod by Petruxa. Credit to both of them for the vast majority of the base code.

- In addition, I've merged 2 other mods into this one. My other mod More Authorities, and Relytor's Empire Governance - Redux by LordofLA, which is a fork of the original Relytor's Empire Governance mod by relytor.




New Authorities:

Democratic Autocracy:

- This system of government democratically elects a dictator for life. When your ruler dies, a new one will be elected the same as in democracies, with faction support mattering and whatnot.

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Term Limited:

- This government form elects a ruler for a single 15-year term. After their term, leaders will go back to whatever job they had before (scientist, official, commander). However, their portrait may be changed. This is still an issue in 3.6, and may yet be resolved in the future.

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Private Corporate:

- This government is a megacorp that has a monarchy. It's a megacorp, but with Rulers for life and Heirs, just like Imperial authority.




Native Compatibility:

This mod should go below any of the mods listed below.

- All of my mods

- Amazing Civics - Megacorp by Ryika

- Civic: Organic Zealots by corsairmarks

- Government Variety Pack by LittleRaskol

- More Events Mod by Malthus

- Venture Politics by hanson825




Patches:

- UI Overhaul Dynamic + Ethics and Civics Alternative

- ECAF Crew Topbar




Credits:

- Foremost, petruxa for most of the code.

- To LordofLa for the fork this fork is based off of.

- To joakim.westergaard and any other caretakers for updating the code.

- Juhius - For Mercenary Megacorps, which has been integrated into this mod.

- The thumbnail image uses Colored Ethics Alternate




Some Other Mods I've Made/Updated:

- Civil Wars

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork






Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (2)
16
6 Mar @ 5:50am
Compatibility
MrFunEGUY
16
9 Oct, 2024 @ 11:44pm
Suggestions
MrFunEGUY
294 Comments
Proventus Avenicci 12 May @ 8:16pm 
man I so wish this worked in 4.0 but I can imagine with the sheer volume of stuff added itll take a while to update it
WRXKiller-GM 9 May @ 11:43am 
OK sounds good but I can definitely imagine later on they're going to nerf some of the new government ascensions because eyes being able to convert all planets into hive worlds without an ascension. or imperiums getting a flat 10% boost to all resources definitely sound more broken than the rest lol
MrFunEGUY  [author] 9 May @ 11:35am 
@WRXKiller-GM - That seems like the most likely option, yes.
WRXKiller-GM 9 May @ 11:26am 
OK fair enough I hope that means you are still planning on too add the new genetic ascension authorities do the additional assumptions that you created here even if they are just identical to the already existing stuff.
MrFunEGUY  [author] 9 May @ 2:04am 
@WRXKiller-GM - That have the ascended authorities, but they're not really unique. I mostly just reused the base game ascended authorities. Personally, I think ascended authorities were a mistake to add into the game, and don't feel they make sense as authorities as opposed to traditions or civics.
WRXKiller-GM 14 Apr @ 11:52am 
Hey so I don't see it anywhere else listed in your description but I wanted to ask for the authorities that you added to this mod do they have ascensions like the base authorities with machine age and well what they're planning to do with the biological update that they're doing next month or is that stuff not included?
Chimp 7 Apr @ 1:18pm 
Fair enough, I just assumed it was a mod conflict.
MrFunEGUY  [author] 7 Apr @ 12:11pm 
@Chimp - The edict to disable it might not even work, I've never even tried it. Crew will need to be reworked for the 4.0 update
Chimp 6 Apr @ 7:36pm 
Should probably put a section about the addition of the Crew resource into the mod description, didn't know that was a thing that was even added till I was a couple hours into the game, and cause of what I'd assume is a mod conflict the edict to disable the mechanic don't actually disable it, so now I have to start over.
MrFunEGUY  [author] 10 Mar @ 2:43pm 
Very interesting, thanks for letting people know.