Stellaris

Stellaris

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District Overhaul 3 ver 3.7
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File Size
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5.006 MB
10 Mar, 2023 @ 2:50pm
10 Apr, 2023 @ 1:25am
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District Overhaul 3 ver 3.7

Description
Attention! This has now been merged into Buildings and Districts Overhaul and Expansion!
It would be great if you switched over to it, or at least took a glance to decide if it's for you.

Overview
For version 3.7
No DLCs required, although compatible (and some modified, but not necessary for the mod to function)
UI Overhaul Dynamic is required, or else districts may not show up on the planet UI

This is very important!
You have to download the mod dependency for full functionality.


I think you can guess what this mod is about. For now it's basically an update to District Overhaul 2. I took everything from DO2 and Testbranch and updated (and slightly changed) it. Although I don't plan on leaving it as such.

You'll get the gist of how this works if you read though the description of DO2

Most recent update

Integrated Exotic Deposits and Resources into BDOE.

Le Content

  • Lots of new Districts, Jobs and Deposits
  • No more fancy deposit generation like in DO2 (or the Testbrach). Instead, deposits spawn just like in vanilla.
  • Housing Districts: Ocean Housing, Underground Housing, Ascended Housing, Suburbs and Shelters
  • Energy Districts: Fusion Generator, Fossil Fuel Powerplant, Wind Park, Geothermal Powerplant, Solar Park, Tidal Generator and Biomass Powerplants
  • Mining Districts: Unstable Mining, Stable Mining, Surface Mining, Deep Mining and Mountain Mining
  • Farming Districts: Nature Farms, Ocean Farms, Exotic Farms, Cave Farms, Oasis Farms and Industrial Farms
  • Primary Districts: These require deposits - Chemistry, Gas Refinery, Crystal Mines, Nature Reserve, Research Complex, Tourism, Garden, Ecogarden, Assembly, Archeology, Scrapyard
  • Ringworld Primaries: The Ringworld needs to be in certain locations to have these - Neutronium Forge, Exotic Resource Collector, Siphon Ports, Crystallization Facilities and Asteroid Mining
  • Secondary Districts: Hydroponic Bay, Local Stores, Local Industry, Production Hub, Workshops, University, Spaceport, Academy, Logistics Hub, Bureaucratic, Entertainment and Necrophage
  • Arcology Secondaries: Tunnel Networks, Relay Stations, Lower City Development and Shipyards
  • Ascension Perks for Underground Cities and External Hab Stations
  • Secondary Districts unlocked through an Ascension Perk and vanilla research
  • A housing policy
  • A new building: Underground Tunnel Complex

Compatible mods:
If you use the Irony Mod Manager and its custom patch, you will need to go into the conflict solver and let this mod overwrite all others

Any other mods that modifies districts, deposits or colony designations will conflict.

Supported Languages
If you do the localisation for other languages you can either upload it yourself or let me incorporate it into this mod.

Credits:
  • RevansSchatten and cat2002 for District Overhaul 2
Popular Discussions View All (2)
19
12 Apr, 2023 @ 4:56am
PINNED: Bügs
Lord and savior, DaddyGaylord
6
31 Mar, 2023 @ 4:56am
PINNED: Ideas/Suggestions
Lord and savior, DaddyGaylord
109 Comments
Ivan Teurer 2 Jun, 2024 @ 9:39am 
does this need the UI overhaul to work properly? otherwise they seem hidden
MrFunEGUY 31 Oct, 2023 @ 6:17pm 
I've put out a fork of this mod that I am working on. Let me know of any bugs: https://sp.zhabite.com/sharedfiles/filedetails/?id=3068079999
Alexei 27 Jun, 2023 @ 2:30am 
I retried the side again and it seems to be my problem, he can run normally
Alexei 26 Jun, 2023 @ 11:31pm 
I tried to enable him to create a new game, but he crashed, so it seems he needs to be updated
Simi 11 Jun, 2023 @ 3:06am 
Need update ???
FrazierFr 5 May, 2023 @ 6:22am 
Thank you
Lord and savior, DaddyGaylord  [author] 5 May, 2023 @ 6:16am 
Nice, I'll put a link to your translation into the description
FrazierFr 5 May, 2023 @ 6:13am 
it's done, it's integrated in my translation mod
Lord and savior, DaddyGaylord  [author] 5 May, 2023 @ 5:33am 
@gravekeeper there are special unlimited districts for ocean paradise. They may look the same as the regular limited districts, but they are different in code, and while I could create new unlimited districts, it would be too much effort for what it's worth.
@bubble tea yes, this adds new districts. There's no way to dynamically change district pictures.
@Lord Gaben do you have an idea what the problem might be? Disappearing districts have been a problem in the past, but that was fixed already...
@FrazierFr do you want to upload the translation yourself or incorporate it into this?
bubble tea 3 May, 2023 @ 7:19pm 
Does anyone know if there is mod for the current game version that only changes district portraits and adds new city looks? I do not want any new districts added, just want a new look