Stellaris

Stellaris

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Government Variety Pack
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9.995 MB
11 May, 2022 @ 1:44pm
6 May @ 4:06pm
65 Change Notes ( view )

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Government Variety Pack

Description
A grab bag of new civics, origins, and government types.

Newly updated for Stellaris 4.0 (Phoenix) - This is a big one. I've made sure that it doesn't throw and errors on load, and done some sanity checking of everything that touches pops, but have not had time (nor do I expect to have time) for a detailed test of everything that was changed.

New Civics

A total of 77 new civics, broken down into 9 origins, 20 normal civics, 19 hive civics, 14 machine civics, 12 megacorp civics, and 3 "advanced" civics available to any non-gestalt empire. Additionally, 5 base game civics have been enhanced with expanded features. (See the dedicated civics thread for more info.)

New Governments

Around 95-105 new governments (depending on how one counts), detailed in their own thread.

Special Thanks

ICONS
Wanna give a HUGE THANK YOU to Meltup for making unique icons for the new civics. They look cool and I am super happy someone stepped up to help out with this.

Other Contributors
  • Steam user Namazuo "Horse Poop" Toushiro came up with something like 17 new government suggestions that were all awesome, I added them and they served as the inspiration for a few more.
  • Steam user Garlic Pudding came up with five government ideas I incorporated, and one I have yet to incorporate but a new Civic is WIP for it.
  • Steam user Renan fixed all my name generators after 3.6 changed things so much I couldn't make heads or tails of it. Thank you so much!

Compatibility, Patches, and Submods

This mod only adds new things to the game, in new files. There's no possibility of my mod conflicting with another due to both editing base game files, and will only conflict with other mods if for some reason another mod has files with the exact same names in the same places as this in mod. However, if a mod radically changes the way ethics work (especially renaming the base ethics), compatibility will be shaky at best. There's also no guarantee that combinations of mod-added features will "play nice" or be balanced against/with each other in game.

Compatibility patches:

Mods that have built-in compatibility:

For non-English language translations:

Want to make a compatibility or localization patch? See this post to find out how!

There are a few patches and other versions of this mod. These all require the main GVP mod (this), and do nothing but selectively remove features. If you want all the features of this mod, you don't need any of these patches/alternate versions. They do not add anything and only provide options for users who for whatever reason want to exclude some features. Since all they do is replace files from GVP with identically-named blank files, there isn't typically much need to update them and tbh it's kind of a chore to update the version number on all these so I'm slow to do it. Bottom line, you can almost certainly ignore the compatible version number for them.

The patches and alternate versions are:

There are also "backup" versions of this mod for older versions of Stellaris available on my Workshop page. NOTE: The backup versions are stand-alone, do not run any of them with each other or the current version!


Finally, there is a submod available:

Known Issues

Federation start origins may rarely spawn partners with no government ("Despicable Neutrals"). The reason is known but the fix is obscure. If this happens to you, at this time the best thing to do is start a new game. It only happens occasionally.

Problems?

Report any bugs, issues, or other unexpected/undesired behavior using this form[airtable.com].

Flush with money to burn?

You can toss some of it here[ko-fi.com] if you want!

[discord.gg]
Popular Discussions View All (5)
64
19 May @ 3:02pm
PINNED: Balance, Bug, and Issue Reports
LittleRaskol
11
13 Sep, 2024 @ 7:47am
Built-In "Compatibility" with Ethics and Civics Classic Explanation
LittleRaskol
5
27 Aug, 2022 @ 4:20am
PINNED: Big List of Civics
LittleRaskol
432 Comments
PapaKaesar 16 May @ 9:29am 
no compatibility patch with Ethics & Civics: Bug Branch?
Auspician 7 May @ 5:31pm 
Amazing that you pushed out an update so quickly, thank you! It looks like neither of the Bug Branch patches are being actively worked on; is anyone planning to take up the patch? Bug Branch is essential for me, but GVP is a close second, so I hate to play without it.
RedRapture 6 May @ 6:22pm 
Has anyone else had problems with the AI not expanding?
LittleRaskol  [author] 5 May @ 11:13am 
Can't reproduce. Try unsubscribing and then resubscribing?
Dr. Quackers M.D. 5 May @ 11:05am 
still say 3.14 in launcher
LittleRaskol  [author] 5 May @ 9:15am 
Updated for 4.0. As the description says, this is big... I've made sure that it doesn't throw and errors on load, and done some sanity checking of everything that touches pops, but have not had time (nor do I expect to have time) for a detailed test of everything that was changed.
LittleRaskol  [author] 27 Apr @ 11:04am 
It's been a minute, but I just pushed an update that I hope should cut down on annoying BS in the federation starts.
The Hearth 24 Apr @ 10:16am 
Okay am I stupid but none of these appear, is it because of the UI overhaul?
RedShocktrooper 4 Feb @ 4:55pm 
Suggestion: Similar to how Worker Cooperative is to Megacorps what Shared Burdens is to regular empires, a civic that is the counterpart of Oppressive Autocracy for Megacorps. Possibly extending as far as changing the Corporate election from "once every 20 years" to "On Ruler Death".
LittleRaskol  [author] 29 Jan @ 7:28am 
The civic itself doesn't require any tradition tree to be finished, only its councilor should.