Stellaris

Stellaris

Buildable Ancient Buildings
407 kommentarer
Oswald 30 apr, 2020 @ 3:55 
"Survived Through Ages" is version 1.9 and this version is 2.1.3
Do you have a version of this mod laying around that works with 1.9?
When ever i enable this mod it crashs.
MikeWe  [skapare] 2 apr, 2020 @ 6:30 
Link is in the desc of this mod, at the top.
Titus Brutus Avituis 2 apr, 2020 @ 6:17 
could you link ?
MikeWe  [skapare] 2 apr, 2020 @ 5:10 
This mod doesn't need to be updated anymore since PJ has a new version that works just fine with the latest update.
IvanovichDT 31 mar, 2020 @ 14:49 
2.1...
Finlay 8 feb, 2020 @ 18:13 
update please
MikeWe  [skapare] 12 sep, 2019 @ 3:16 
Check Info in Desc.
BOOTAY 27 apr, 2019 @ 0:31 
Update please
Double Sunday 2 mar, 2019 @ 11:39 
Dead???
♤ |_Pandora_| ♤ 31 jan, 2019 @ 7:58 
Update! >:р
Sevas 12 jan, 2019 @ 9:36 
And soon there will be a mod's update?
skyrimemailtest 10 dec, 2018 @ 0:52 
It's actually pretty easy to make the fallen empire buildings accessible. I've added the mineral, energy and science building to the ancient building mod and so far it seems to work.
Sabaithal 8 dec, 2018 @ 15:34 
Guys, lay off. If he needs to take a break, just deal with it. Better he does it at his own pace and gets it done right than a rush-patch job.
Titus Brutus Avituis 8 dec, 2018 @ 15:11 
@skyrimemailtest just because im curious why is that your name is it actualy a test or something or what ?
Titus Brutus Avituis 8 dec, 2018 @ 15:09 
dont you know that the world is impatiant (aka take your time beter good then a broken rush job)

however im waiting on this one as well mind hope you can find that time your on about
MikeWe  [skapare] 8 dec, 2018 @ 14:15 
@skyrimemailtest, I know where they are situated, but can't focus on it right now. Just wait a couple of weeks so I can find the time.
skyrimemailtest 8 dec, 2018 @ 9:42 
They are defined in 13_fallen_empire_buildings.txt. Add the upgrades to 03_resource_buildings.txt for food minerals and energy and to 04_research_buildings.txt for research. But I haven't looked at the techs yet.
skyrimemailtest 8 dec, 2018 @ 9:40 
You can add them as upgrades really easily but they have no tech prerequisites or any building costs. So you probably need to create copies of the buildings and add techs to the game.
Wilco 8 dec, 2018 @ 9:30 
So I assume you would need weeks to update it?
MikeWe  [skapare] 8 dec, 2018 @ 9:11 
The new update changed a lot and I don't have the time right now to update this mod.
Galaxar7 8 dec, 2018 @ 5:26 
update please to 2.2.1 ver
skyrimemailtest 7 dec, 2018 @ 22:45 
There are still buildings and upgrades for buildings. Every 5 pop you can build one more of them.
Sylvie | Abyss 6 dec, 2018 @ 7:39 
@sabaithal I don't know how exactly he would update since buildings are more or less being taken out for a more CIVish style. I could be wrong on another hand homie :>
Sabaithal 2 dec, 2018 @ 11:10 
Has the mod been updated to 2.2? If not then you probably won't be able to use it for the time being.
Icdan 2 dec, 2018 @ 10:47 
I don't seem to be able to build the enhanced betharian power plant
gordon519 28 okt, 2018 @ 17:25 
yeah, turns out they both try to add the same buildings by the looks of it, disable one and the other should work
Pope Francis 28 okt, 2018 @ 17:25 
@Gordon519 Darn I was hopng I could use both. Well thanks anyway
gordon519 28 okt, 2018 @ 17:24 
but i think it only worked cause no effectts from that mod had come into effect yet
gordon519 28 okt, 2018 @ 17:23 
i uninstalled utopia expanded and it just fixed itself somehow, i dont know more then that
Pope Francis 28 okt, 2018 @ 17:23 
@Gordon519 May I ask how you solved your problem? I seem to be having the exact problem that you had.
gordon519 28 okt, 2018 @ 17:17 
i just solved my problem
gordon519 28 okt, 2018 @ 17:17 
THIS MOD IS NOT COMPATIBLE WITH UTOPIA EXPANDED!!!
gordon519 28 okt, 2018 @ 17:04 
James Stone 26 okt, 2018 @ 15:59 
Could you make a Patch for Planetary Diversity? Its Ecunompolis Planet has special buildings that can't be upgraded into Ancient Buildings. Could you just add their tier 4 builds to the table of those that can be upgraded to Ancients?
Sabaithal 15 okt, 2018 @ 5:16 
Well, you can just go into the mod files and set the AI weight factors to zero on the technologies/buildings. That should stop them from doing so.
IvanovichDT 15 okt, 2018 @ 5:15 
Damn...That's kinda ...Thanks for the mod and replying me any waysXD
MikeWe  [skapare] 14 okt, 2018 @ 13:56 
Yes, @XXX133
IvanovichDT 14 okt, 2018 @ 5:33 
May AI build abcient buildings too?
gordon519 9 okt, 2018 @ 3:40 
autonimus fabricators wont show up as buildable for me, HELP!
Titus Brutus Avituis 8 okt, 2018 @ 10:40 
will this mod go to Patch 2.2 Le Guin ?
Sabaithal 11 sep, 2018 @ 15:57 
verify the integrity of your game. If no problem is found post the problem in the bugs section.
PewPewsAlote 11 sep, 2018 @ 12:33 
im playing in vanilla aside from your mod, lol
Sabaithal 11 sep, 2018 @ 5:19 
Check this tool. I use it to easily find and detect mod conflicts for Stellaris: https://github.com/WojciechKrysiak/SCModManager
MikeWe  [skapare] 10 sep, 2018 @ 21:54 
@PewPewAlote, you must have mods conflicting with my mod
PewPewsAlote 10 sep, 2018 @ 16:26 
only when i enable "survived through the ages" can I upgrade buildings to fallen ones, and their output is 12 not 15.
PewPewsAlote 10 sep, 2018 @ 16:25 
so like, i cant build these even after i get the tech.
Keith 10 sep, 2018 @ 8:55 
Hack yeah! More resources!
MikeWe  [skapare] 9 sep, 2018 @ 1:50 
Updated, enjoy!
Depraved Arachnophile 19 aug, 2018 @ 7:24 
Nice.